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So, about the meta...
I know a lot of people, myself included, really hate how the game's meta is progressing at this point, with armour units (and dragons too, but to a lesser extent in my opinion) just getting more and more broken. There's a lot of complaining, but let's try to be progressive shall we? What are your ideas to fix the meta?
Answers
Serious answer
Give Calvary more skills to stand out
Stop the BST
Give more units refines (tho that's mandatory)
Heavily nerf Armors
Buff infantry a bit (even tho most of them have been getting better)
More unique class mash ups
That's really all that come to mind, atm
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Maybe more armor effective weapons tbh
They already sent a fix for Razzale Dazzele.
Fix arena Idk how I don’t really play it besides four orbs
They did help infantry with special spiral etc I would like a flier/Dagger boost tbh in the meta.
The armors are the most prevalent problem due to stats/skills.
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There is literally nothing wrong with the meta, armors are the easiest unit type to kill because anti armor weapons are available at 3 stars. If an armored unit runs anything other than wary fighter, they run the risk of dying to a double.
Go ahead and actually explain whats broken about the meta so that I can explain why youre wrong and stupid.
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Exactly what Moshi said. Also, the fact that they have class exclusive skills like the fighter skills allows them to effectively counter most units regardless of triangle advantage or disadvantage. And their stats are so juiced up that even if you do double them, they'll often survive and KO you on the counterattack.
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The fighter skills are garbage outside of wary.
Bold fighter? I'll initiate on them and kill them that round.
Vengeful fighter? I'll bait them and let them kill themselves.
The stats literally dont matter because your bonus unit should be running +15/+8/+8/+8/+8 by default. +10/+4/+4/+4/+4 from arena bonus, +5/+2/+2/+2/+2 from summoner support, +0/+2/+2/+2/+2. Furthermore if you run tactics, which you SHOULD, thats another +0/+6/+6/+6/+6, netting you a grand total of +15/+14/+14/+14/+14 to your bonus unit, WITHOUT merges or C/S slot spurs or drives, or bond skills.
Not only that but if you REALLY need to you can run a dancer, or other movement manipulation skills like repo or swap. Hell, I run a healer on my core team and the only problems I ever run into are ignorance when I get cocky and think my bonus unit can facetank something they clearly cant.
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I'm not saying armour units are impossible to deal with; I'm just saying that they are powerful enough that the majority of arena matches I fight are armour teams, and it gets really stale. Like, units like Lewyn and Karla are in almost the same tier as armour units, but I never see them in the arena. That has more to do with the BST-based scoring than the actual armour units themselves.
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Because people usually only have armor units built because they use them in the arena primarily.
People seem to think that a +10 unit is better than a +0 unit regardless of what the unit actually is, and thats why they throw their highest merge units onto defense teams.
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The only way to really "fix"the meta is to fix Arena. BST is too much of a prominent issue (along with SP cost) and because people are so focused on the highest BST units, they tend to go towards armored units.
It doesn't help that IS gives them some pretty powerful skills like Sinmara.
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A mud patch!
Infantries can cross it just fine, but the armors are so heavy they would sink in it!
Or a small fence - all units can jump over it just fine, except armors because they are too heavy and clunky!!
Granted, units like W.Tharja, LA.Lyn, L.Tiki, W.Fae or W.Eirika make this a bit less believable, but armors without steel playing on them were a design mistake anyways...
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There needs to be an answer for the razzle dazzle meta. >.< Especially bc of Veronica. I don't mind fighting cavalry teams that do not include her or Brave Lyn, but that's like finding an alt for Alm XDDDDDD (it doesn't exist) @[email protected]
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