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So about that Feb update with merging

So pretty much after the first merge they will lose their bane so all units after their first merge will have +3/4 more bst, and honestly this helps A lot of units especially those units that have like 3/4 Banes (M.Robin I'm looking at you) and makes way easier to come up with build's. I almost want to change my F.Corrin to +Res so she can take a little bit more from mages now but will probably keep her as is since she tanks Falchion's with ease, my Sheena will have a little more spd now not like she really needs it but I'm not sure if I want to switch her to +Spd for the super since her main roll is tanking mages, sadly my Soleil will get back her -Hp but I guess it's actually better since it'll allow her to bait Surtr even better now

Asked by GVader4 days 17 hours ago
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I cant remember if it fixes superboons completely to save the life of me. But thats the jist of it. Its not as amazing for supermerges as it is for "I got two Julias and they both suck"

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It's actually really great for supermerges having no bane help a lot of units, once a unit gets that first merge they lose their bane either if it's -3 or 4 while boons stay the same so a unit with a superboon will now be able to hit +4 bst over +1 bst. Sadly it requires a merge first so my +Atk -Res Kliff still will have a little problem, but with my 2 Julia's that I have that are both +Def -Spd at least I can merge them now (especially now that she is getting a refine) and she can be a little more viable now since she won't have that -spd

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Its implied in the notification that the bane removal will indeed bump units bst. So sheena wont have to run +spd anymore to get into the 170 bst bin. She can now safely always take -spd if u want to.

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