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A slot for Myrrh

Yesterday I got Myrrh.
She is +hp - Res.

How should I build her? I read best build is Distant Counter but I have no DC unless I sacrifice my +Def Hector and Im not sure I want to (I also have LAHector and BraveHector and I dont use this Hector so much.... but he has good IVs...)

Other options are Fury 3 (already using) and Close Defense. I have 2 free Close Defense fodders so I could give her this skill. She only would get 36 base defense. Is that enought to activate Great Flame effect? I guess no... Does Close Defense works with Great Flame?

Asked by Aimizu Kanashimi3 months 3 weeks ago
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Answers

by Guts 3 months 3 weeks ago

All defense increasing skills go towards Great flame. Give her whatever you have, but if you don't want to kill Hector, then you can just go for close defense or atk/def bond. Alternatively you can also choose a steady stance or something like that. If you actually read all the instructions and build descriptions on her hero page here, you would be able to answer your question by yourself and you wouldn't need to repost your question.

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by Usana 3 months 3 weeks ago

The thing to remember is that Great Flame works in tandem with her speed. As such Fury does double work on negating doubles.

For a non-DC build I would run with Fury and Close Defense or Defense+3 in her Seal slot. That lets her survive as much as possible. The Attack +3 Seal on the other hand nets her significantly more kills. Assuming you have a fortify in place. If not then Close Defense is the obvious winner(which is why it is my first recommendation for seal).

Fury also has the advantage of pushing her atk up another 3 per hit which nets her more kills. Or basically I can't think of anything other than DC that out performs Fury in her A-Slot.

TL;DR Fury is awesome as usual and you don't really need to do much other than slap on Quick Riposte and Reposition. Might be a bit boring, but it is effective.

If you want to mix phase her you can use the QR seal and dump a breaker of your choice in her B-Slot. I found that to be quite handy at times since baiting isn't always the optimal strategy. Not exactly an ideal build, but it can cover a team weakness well enough.

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