GamePress

Slaughtering Jafars for LnD advice

Hey guys,

I did a 20 orb yolo summon on the threaten speed today in order finally get Takumi. Seeing four colorless orbs made me full of hope...I got three Jafars instead. I'll be keeping a +spd -hp for collection and I have 2 LnD3 to fodder, which is why I'm asking for help because I have no real experience with heroes that can benefit the most from it. I only have theoretical knowledge, so I'll put out some of my heroes who came to my mind.

B.Roy (+atk -def) - it would further strenghthen his position as a galeforce desperation madman.

Delthea +1 (+spd -atk) - I'm kind of unsure about this, because it would hurt her good res.

Ryoma (+spd -res) - saw it as one of the suggested builds, but I'm not sure about its actualy performance.

Celica (+spd -def) - she'd be pretty dangerous with it, but her base distant defense build with DD seal worked pretty well for me so far.

Other suggestions are welcome as well. Thanks for reading and for potential help!

Asked by Guts1 year 2 months ago
Report

Answers

by Tortro 1 year 2 months ago

For Dealthea, You can have someone else on your team give Fortify her Res +4 and you can run Res +1 Sacred Seal to nullify LnD Negatives. Personally, I would do Distant Def Seal on Her since she isn't getting up close and personal with anyone and keep buffing her attack with spurs and Hones. Hope this helps.

Report

by Cav829 1 year 2 months ago

If you have a screenshot of your 5 star heroes, I can probably offer better advice.

Of those options, I can speak a bit to Delthea. Her being -Atk is a little rough, so I guess you could try to turn her into budget Linde. I've never particularly liked that build mind you, but I can see it working with that particular IV set. Just be warned she's going to die to Black Knight, Ryoma, and maybe even Ike if you can't take them out in the first blow or are in Desperation range.

L&D Celica is interesting. I see some people swear by it.

Report

So as you mentioned below, I tend to prefer Fury 3 in most cases to L&D as well, especially with how increasingly difficult it is getting to OHKO units. The best options beyond what you mentioned:

Summer Gaius: My L&D Summer Gaius can just about solo Infernal maps by himself once Desperation has kicked in. He still has something like... 53 magic bulk so I can usually have him take a blow from a mage to trigger Desperation. He's probably the best Brave Bow wielder IMO.

Nino: Still the queen of L&D glass cannon builds. She still has enough magic bulk to take a hit from a green or blue mage to trigger Desperation. Once that's kicked in, it's off to the races. I actually find L&D fits her a bit better than Delthea or Linde, in part because of the color.

Tharja: I've seen this a few times in Arena. She has a lot of HP, so she actually maintains a little bit of bulk. It's surprisingly difficult to ORKO her without a blue nuke.

I think based on the below Brave Roy is worthy of one of the L&Ds btw.

Report

Thx for the suggestions. I went with a ghetto LnD2 on S.Gaius and Tharja already, so one of the (not super ideal) options would be to further upgrade them by that 1 point. Nino is also a decent option (she has fury atm) and yeah, B.Roy is probably going to be one of the LnD inheritors, since he's already not really that tanky, so it won't hurt him.

Report

Celica & Delthea. Roy and Ryoma can both get good usage out of Fury, as it'll likely synergize with their B Slot (Desperation and Vantage respectively).

Report

Yeah that's my exact reasoning 90% of the time. Fury is just so good all-around which leaves LnD only for a few specialized heroes.

Report

If you use L&D3 on B.Roy, you can have this monster. Works very well in a Horse Emblem. My B.Roy is +Atk -Def, without +Atk2 and +1 merge, he had 59 ATK and 39 SPD.

Report

Yeah, it's pretty bloody stupid how much damage Roy can do with L&D. I've seen it a couple of times in Arena. Granted it makes him have all the bulk of a paper bag.

Report

For a +SPD Roy on a Calavry team, I feel Death Blow 3 actually works better than L&D 3. The bulk really does make a difference and your Roy won’t be totally vulnerable if/when Galeforce fails to proc and gives him more ATK on initiation than L&D 3.

Report

Wow that Delthea would be a Blarblade monster.

Plus you could easily compensate for the res loss, if you really wanted to. She shouldn't be faced with anything she has color disadvantage with though, her terrible HP stats damages her very much.

Celica would become MORE of a nuke, which she already was. I didn't run the calcs but I'm pretty sure she can pierce through many blues defenses with that build.

I'm not sure I would recommend BRoy. Ryoma why not but he's much more bulky with Fury !

Report

Even with L&D Delthea at neutral res and neutral HP would withstand a blue magic attack of 58, and wouldn't get doubled easily at all. It almost improves her ability to stay alive from enemy mages because of the speed boost. My Delthea with -Res +HP uses L&D absolutely spectacularly. I've built a team around taking one hit, and one hit only, ever. (Bladetome team with Desperation.) Also, it procs desperation, which keeps her safe from everything except vantage users.

Report

Am I the only one to value LD over Fury?! Sure fury is nice for increasing multiple stats. But outside of arena scoring everything turns towards multiple rounds of fighting and not too many heroes feel happy about getting hit for additional 6 hp after every encounter. Xander always has a priscilla by his side, Lyn loves the thrill but lancina already needs renewal imo which makes her shine. But everything nukish or caster like feels better with LD.
Often a unit cannot avoid to get hit more than 1 time maybe sometimes even 3 times per def round which decreases the chances to survive if fury hits for 6 - 12 or 18 damage.

e.g. I use LD2 on my -spd Celica to make up for it and was happy with it so far. And congratz on 3 5* units in a yolo summon xD first I'd love 1 Jaffar and 3 free LD3 fodder turns you into a very lucky b.... ^^

Report

I prefer it too; most of the time I find that the plus 5 speed makes up for the -5 bulk. Better to take 25 damage once than 20 damage twice. Also I have a dragon emblem team with everyone having fury, and I can't use them for multiple maps in a row or if they enemy won't die quickly.

Report

It depends on the unit for me. There are certain melee units, like the Black Knight and Minerva, that counterintuitively survive more engagements when running Life & Death. That say, I'm more inclined to use it on ranged nukes - like B!Lyn.

Report

Well part of Fury's appeal is its synergy with B Slot skills, mainly safely putting units into Vantage (Ryoma, Camus), Desperation (Brave Roy, Nino), or Wrath (Nephenee, non-SB Black Knight) range. You generally wouldn't use Fury with something like Quick Riposte.

Fury is also better if a unit relies on a defensive stat for their special, as opposed to Draconic Aura. I also run Fury 3 on my Sonya that way she can bait Reinhardt and have Fury drop her into Vantage range, then either OHKO nearly any unit regardless of color on player phase, or bait and nuke any other ranged attacker that initiates on her with a Dark Excalibur-boosted Iceberg. Not possible with L&D.

Fury is also better on units who simply don't have the speed to reliably double with L&D, but have enough with the +3 spd to avoid most doubles. Technically speaking, like you said, L&D could be used to the same end if the unit has enough natural bulk, but that's where budget comes into play. So yeah, both skills have their uses and neither is "better".

Report

Personally, I think it's pretty awesome on the big guy within armor emblem. A single Hone Armor pushes it into win condition territory once Vantage is triggered.

Report