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Skills and Passives Wishlist

Some interesting ideas for special skills and passives to come out in the future :)

Special Skills/Support Skills:

Bane/Lethality: (Reference from Radiant Dawn)

Bane leaves opponent's HP to 1.
Lethality instantly kills an enemy. (Regardless of how much damage can be done)

Stun: When triggered, target loses a turn/target is prevented from moving or attacking for one turn.

Rally Movement (support) - Allows target ally to move one more space than normal for a turn.

Passive skills:

-Lucky Seven (A skill) - Unit receives Atk/Spd/Def/Res +1/2/3 until the 7th turn. Like Fury, without after combat damage but instead a turn limit.

-Wrath (B skill) - Special cooldown count -1 at the start of each turn if units HP <= 25/50/75%. Wrath in usual fire emblem games increase critical rate when at low hp, like how killer weapons have increased critical rate which is equivalent to accelerating special trigger.

-A shield that protects dragons from Falchion/Naga/Poison Dagger effectiveness.

-Acrobat (B skill) - Allows unit to cross traversable terrain with one movement point. Only inheritable to infantry. This allows them to move like pseudo-flying units.

-Lifetaker (B skill) - If unit initiates combat and kills an enemy, unit heals 10/20/30% of max hp.

-Hone Dragons, obviously

-Parity (B skill) - Unit deals damage based on target's current stats alone. This means ignoring defensive terrain bonuses and Spur/Goad/Ward skills.

-Even/Odd Rhythm - User receives Atk/Spd/Def/Res +1/2/3 during even/odd turns.

Any other ideas on what could be interesting?

Asked by riccochet1 year 5 months ago
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Answers

Some ideas are good but Bane/lethality would be broken even in Story mode even/odd rhythm sound strange to have It, Acrobat should be for tree and acts like a support. The counter poison dagger would kill any ninja meta unit not that were much outside kagero, wrath would be It initiate Attack rather than turn. Life taker would gain like 3/7/10 hp. The rest seems good

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I really like these
lucky seven seems kinda purely better than fury in most cases
wrath would be good with some weapons so you could always have moonbow up^^
dragon shild makes sense since we basically have a horse and fleir one.
Even/odd rhythm seems like it would need a buff

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I think almost all of these skills besides Parity and Lifetaker seem broken.
For instance, the skill Acrobat makes flying units useless because infantry units have no weakness to bows so people would just use infantry units instead.

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I like the inclusion of Wrath but it seems overpowered as written.

Acrobat is a cool idea. It wouldn't be too hard to code either, just treat mountains like forests.

Parity would be a nice addition. I'm hoping that we'll see Nihil on The Black Knight when he eventually appears.

Even/Odd Rhythm would be fun but I think they'd need to go negative on the opposite turn to balance out.

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