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skill trading
example: you have a b!ephraim and a hardin. you want to give b!ephraim bold fighter and hardin special fighter, but you don’t have fodder for each of those skills except eph and hardin themselves. an obvious solution to this problem would be to swap skills — eph gets bold, hardin gets special.
if you want to swap, say, db 1,2,3 you’d have to choose 3 skills from the unit receiving db to give to the unit giving db, if that makes sense. once you swap skills, the unit would lose the skills they’ve traded, unless they inherit/trade it again after. this won’t be limited to rarity — for example a 3* hana could receive wrath 3 — but like skill inheritance, skills would remain locked to rarity, so a 4* klein wouldnt be able to trade qr3.
this is just sorta a theorycraft, so im not sure if this could be called ‘broken’, but what do you guys think? id personally love an option to trade skills, though im very doubtful that it would actually be implemented.
Answers
Considering it would ultimately mean lost revenue for IS yeah not happening, but it would be nice to be able to salvage premium fodder given to a character , only to later have it replaced by some powercreep premium fodder that works better (Such as DC vs something like Fort Def/Res).
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honestly don’t think that it’ll lose a lot of revenue by itself, because for the trade to be useful you’d want the skills you trade between units to be balanced (ex. if you trade between surtr and lukas with steady stance and obstruct, lukas is gonna get an advantage and surtr is going to suffer bc what good is obstruct gonna do on him?) which means that if you’re going to be trading premium fodder you’d need more premium fodder to trade for it, which is still money. but yeah dont think theyre gonna implement it lmao
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Not Quite, here's my scenario - You gave Effie DC because Armor meta. Then they released Fort Def/Res, She's not going to use DC if she's using Def/Res, so you trade DC to Abel for HP+3 then Fodder off Abel to someone that actually wants DC.
unless singular SP skill cost is a factor in trading (So you couldn't trade HP+3/+4/+5 all for DC) then it would be very easy to manipulate.
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Honestly there are a lot of good ideas people come up that could benefit their experience, but this comes into conflict with IS's business.
I could understand you may think it's fair to trade one premium skill for another, but if you have the incentive to trade such skill you already consider the skill you want traded on your unit to be more valuable.
Moreover, the one big turnoff is that you lose the unit- which most f2p are unlikely to have more than 1 copy of, unless they saved up real well. More skill fodder= more pulls = more money.
Good idea, but not good business wise. I think you might understand a bit if you think as if you are IS. No offence, sorry if I seemed harsh.
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