GamePress
Sing+
The fact that sing/dance is a 150 SP skill really hurts using dancers so do you guys suspect we will get a sing/dance+ (400sp pls)
IF so how will it work?
I have 3 ideas
It lets the danced unit have 2 extra actions (pls not this)
It lets the danced unit and other units adjacent to them act again (pls not that either)
It works a rally and a sing/dance at the same time Like PA Azura's weapon.
Answers
The most that can be done while not breaking the game imo....is if sing lowers the special cooldown by one till the end of the player/enemy phase. That way u get a lil extra power from sing but cant spam sing to get aethers/specials ready.
Cant really do stat boosts bec the stat dances and weapons already exist.
Most effects already end "on players next turn".
So it leaves very little to improve them
- Log in to post comments
Legendary Lucina already has something like that, doesn't she? That move that is a move assist skill but also Galeforce? I think if they were going to do a Sing+ type thing, letting the singer/dancer do an additional move that wasn't another sing/dance would probably make the most sense.
- Log in to post comments
I feel that if IS does that...it must be a non-inheritable skill. I think it will refresh more than one ally (skill-permitting). So far, unless if I'm missing someone, only the Tellian herons had that feature in their game: one of them has to shift in order to sing to multiple allies, one of them can sing to all adjacent allies but is treated as an infantry as he was flightless, and one of them can sing to two allies on opposite sides of her. Out of those, I hope the last one is adapted.
Every other performer in the series in their games? One at a time!
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes