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A simple solution to ARs problem
Doing an AR run today I met the true blight of the mode - the light blessed Surtr with multiple Eirs, so I started thinking...
Here's my proposed solution: offer a choice of 3 opponents like Arena/AA (maps/teams visible), so you can have a chance to avoid the cancerous no fun teams. I know what you're thinking - that would take away the challenge, but what if you gained 20-40 bonus lift when you win a rematch (regardless of lift loss)? That would encourage competitive players to want to be battled (meaning the least cancerous team has an advantage).
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No solution would be perfect, but rematches do embody that competitive spirit the most. I was just trying to think of a way to encourage interesting team design, that means to offer a reason to want to be battled, the only reason for that would be if it came with some benefit.
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While that could work it seems like a bandaid rather than an actual fix to me. I'm all for anything that would make that mode actually fun like it was before Surtr - sure the Cav cancer was a thing, but their squishiness is a good balancing factor n a limited turn environment.
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