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Scoring on AR def

This is a long shot, but does anyone know....
1. whether it's possible to gain lift on defense once we gain 4000 lift? I'm guessing no because there's a minus sign in front of every score.
2. whether we lose lift even on a successful defense depending on how many units on our team fall?
3. whether the amount of lift we lose on a failed defense decreases for
4. whether using a 5-member party makes possible to lose 100 lift on a failed defense? I'm guessing yes because we get a preview of the potential lift loss based on the "composition" of the team, when in fact scoring in this mode is indifferent to BST and SP and merges and etc.

Number 3 I consider especially important, because the more I analyze possibilities the more it looks impossible to defend successfully against a player who has a good range of strategies in their 5 teams and knows when to sacrifice a unit or even two if the defense setup is actually that strong.

Asked by Seeker1 month 1 week ago
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Answers

I honestly think they're going to be changing the way scoring works once majority of people start hitting 4,000+ range. Economics just don't work out here for losing 80 lift on a failed defense. It's too easy to beat the AI, especially when you can set up 5 teams and view the map for best matchup before entering each offensive raid.

I can see 20 defensive rounds in my defense results history and I won only 1. Contrarily I've won every offensive round except for 1 which was really just a dumb mistake on my part. I think the reality is everyone will get +280-300 lift everyday from offense and lose -240-300 from defense for a season or 2 and IS will make a change when no one is advancing.

Mark my words.

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That's good info. I've been reading all the in-game help but couldn't find clarity on how it will work. I've assumed every loss will mean lost lift.

I think what that still means is most people will average 3 offensive wins and 1 defensive loss per 24 hours, so it will still be slow going.

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