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Sanaki A Skill

Wondering what to do with her. Her B slot is swordbreaker.

Any suggestions are welcome

Asked by ghw201210 months ago
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Answers

keep TA or put Atk/Res bond if you have it. it works especially well with her weapon and guidance

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Good, albeit expensive options are atk/res bond or distant def, cheaper ones are Death Blow or Fury.

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Personally, I would use mirror strike. It really works well with her passive, and is easily available if you got Oliver in his GHB. It also helps a bit when she gets separated from her flying ally. I run this mostly when I run swordbreaker. Although, this messes with her enemy phase since bonus only comes from initiating.

Otherwise, if you have a Halloween Nowi that you can fodder, go with atk/res bond. It will give Sanaki a massive boost of 10 atk and res when next to her flying ally (+12 if you ally support). This is the best option stat-wise, and works for both enemy and player phase.

Fury 3 is also a great option, especially if you have a speed boon, since it brings her up to a respectable stat of 33.

Hope this helped!

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I actually already inherited mirror strike to her thinking it’d be a good idea, I’ll have her learn that and TA and test it out. I already have about 15 units with fury and no more fodder. Just gave my last Hinata to my +Spd Grima

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Her standard Triangle Adept works great and almost makes her vital for Xander's infantry quest; giving her Swordbreaker lets her take out the sword unit and helps bait out the green mages for an easy kill. If thoroughly weakened by loss of Attack and HP, Xander can even be taken out by her.

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by hanyuu 10 months 1 week ago

Fury is good of atk/def or atk/res bond. Gaining more physical damage soak is not too bad if you use swordbreaker as she is so frail that a lot of distant counter sword hero OS her, so surviving more hit is great!

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Roderick can both give drive def 2 and rally def/res and they both help scoring in arena plus they synergize well with Sanaki's upgraded weapon. You can rally sanaki, then she move to atk and receive +5atk/res and 3 def from your two space away flying ally. Not necessarily ideal, as you'd probably want reposition on flyers to do lots of in and out with hit and run, but the option is not bad.

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