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Robin GHB
Am I the only one having a hard time with the flier challenge? This GHB is going to be the death of me...
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Yeah, and even then it feels like unless you have a dancer that it will be a death sentence to try it. I may wait on flier to see what others say, and I’ve gotten my ass handed to me on infantry a few times. Cavalry looks like more of a headache than anything else. So I guess it’s armor time.
Edit: fuck this GHB. At least for right now. That choke point makes this GHB the hardest one yet.
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Yeah, I can’t do armor because the only units I have with DC are Hector and Black Knight. Hector gets doubled and ended by the red mage, and BK fights until the blue mage smacks him in the mouth and robin comes to finish the job. If I had tanker units with DC, this would be easier, but I have no flyzura, I have no DC Sigurd, and I have no chance right now based on how quickly I am obliterated by the units I face. PM1 will probably tell everyone the same thing. No dancer, no DC, you’re screwed.
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Well I don’t use Twitter, so that’s why I don’t know of it. I guess I can go to bed and look into it when I wake up. The LA banner has gotten me so flustered since this is my first TT with no 40% bonus unit, and this just feels like it’s kicking me while I’m down. Makes me feel like I need a hug, you know?
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Well I keep getting destroyed the second I so much as have a unit poke their head out of the choke point. TA is a death sentence because you can’t run TA without a unit getting decimated due to all 3 weapon triangle points being able to attack and kill the respective unit, I kill half the field in front of me with infantry and then die horribly, and don’t get me started on flier emblem. Dreams have been crushed, my friend.
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I was able to tank the 2 mages and axe with a 4*+10 Clarine with Miracle and CD3 seal. She was at 3 HP before Miracle proc on the red mage. After that it was pretty easy. I spent a long time unsuccessfully trying to find someone else to bait with, as I don't have a Sigurd.
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Beat it with:
Infantry: Kagero, Olivia, Performing Azura, Azura
Ridiculously easy. The only one Kagero couldn't kill was Robin, and Olivia handled her. Performing Azura just danced and regular Azura did nothing.
Flier: Summer Corrin, New Year Azura, Elincia, Camilla
This one took a lot of tries. Initiating was easy with Corrin (Draw Back) and Azura, but taking out the enemies as they approached was difficult. It worked when I switched to Camilla (tanky enough) with Fortify Fliers (to make Elincia tanky enough).
Armor: Winter Tharja, Black Knight, Love Lyn, Love Hector
Also super easy. Tharja tanked and killed every single unit on the initiating turn besides the lance, who Hector easily killed. The other two units did nothing.
Cavalry: Reinhardt, Sigurd, Elise, Brave Lyn
Moderately easy. Sigurd (no DC) tanked on the top to initiate, then moved back to left most column and blocked the entrance. Elise healed him, then Reinhardt repositioned her to safety. Reinhardt also sniped the lance unit. Keep repeating Elise heal and Reposition while Sigurd picks off the units slowly. Brave Lyn did basically nothing.
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Well I have a 4* Kagero. I don’t think she will be fast enough to handle it all.
Flier may be something I will have to improvise.
Armor is sans winter Tharja. Going to need to figure out just how to pull it off.
Cavalry may be doable with that set for me. I’ll brb.
Edit: Cavalry is giving me a lot of grief even with that exact group. Back to the drawing board.
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Hopefully, you’ve already finished it.
My flier emblem basically finished every single ghb infernal on first try
Ny azura
Summer corrin
Elincia
Hinoka
-I thought the only hard ghb so far was xander ghb infernal.
For uhh cavalry:
I brought leo with dd3 seal raourblade set
Brave lyn hone cav
Reinhardt fortify cav
Gunnthra quad ploy set
-basically gotta position gunnthra in front of the green axe on top to ploy him.
Set up leo to get buffs while reinhardt is positioned closest to leeway
Second turn: position leo so that he can tank the blue mage, green axe at top and red mage-he will survive it!
The next couple of turns would be set up so that the AI is the one going through that wormhole. Then you can pick them off however you want.
Infantry:
Tharja
Eirika
PA! Azura
B. Cordelia
-just attack the green axe at the bottom with tharja and then runaway with PA! azura and drawback from tharja. Then it’s all easy pickings
For armor
-w. Tharja basically tanked the whole thing
I went and grinded TT first to get me some orbs lol so just finished this.
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Well there’s a few glaring issues with most of the sets people are telling me to use...
For one, I don’t have any tome fliers other than a nonexistent build on a meh spring camilla, and I don’t have any iteration of Azura. For two, DD3 is DD1 for me right now. And third, Winter Tharja isn’t a thing for me. Armor tome for that matter isn’t a thing. So I mean it’s great that everyone else has those units, but I’m kind of stuck with what I have, which isn’t working too well. I looked up and idea for flier emblem and may give it a shot, and I don’t have Performing Azura (as stated above) and Tharja of any kind does not exist in my barracks. I may need to sleep on this one.
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Hmm...
for fliers:
It will be a bit tough without a blade tome flier and ny azura
But.. I think it’s doable
I’d probably use caeda with distant def seal buff him up fortify and hone and position him on top side to tank green axe, blue mage and red mage that’s where I would start.
If you can provide a list of units that you have, I’ll try and help you once I wake up since I’m about to sleep as it’s 4 am lol
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For Infantry,
I'd say bring the following:
B.Cordelia(now I do hope that's not her actual skill set and that she actually has a brave bow set on her)-drawback assist
Ninian
Lute -drawback assist
Olivia
first turn would be to to attack the green axe unit with lute or b.cordelia depending on who will get more damage in.
sing and drawback them out of the way.
and then bait them into going into that wormhole.
-it'll still be tough but I would keep trying out different seals.
Make sure one of the dancers is at the top combined with Lute or b.cordelia
and the other two would be at the bottom.
For fliers:
I would try :
Caeda-to bait out top side with dd 3(make sure she receives full buffs before going there- i'd probably give her reposition assist
S.Camilla
Elincia
Hinoka
-I'm very dubious about this team comp but I think this will work out.
If there's any replacement here that'd be s.camilla into another green unit.
I really think caeda should be in there as she has one of the highest res stat in a flier and she's red so she will most likely tank the green axe at top and the two mages.
For Cavalry:
Elise-hone
B.Lyn=fortify
Leo- which we will use to tank the top side(hopefully he is fully built)- if dd3 isn't available we'll compensate for that with ward buff=hone/fortify cav
sigurd-ward buff
-your units should have mostly reposition here.
position sigurd at the top side adjacent to the green axe at the top
leo(gets full buffs)
position lyn with reposition at the leeway
elise would be at the bottom
2nd turn
let leo tank the top (green axe and the two mages)
and maybe position elise to give buffs to your b.lyn and sigurd
3rd turn would be pulling your units back
subsequent turns would be to try and pick up the enemy units.
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It is unfortunate you lack the units required but there is a year to get these done and good units will turn up. It's only recently I've been able to do any of the Infernal GHB and I started playing shortly after the game launched. Give it time and keep an eye on YouTube, some genius strategist will probably have them done with 4* units before long.
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I fully understand that, I've managed all of them so far on the day of release but I've only got armour done so far for Robin and don't expect to be able get them done before I lose patience. Winter Tharja one rounds everything which actually made me laugh manically as she slaughtered all who dared to challenge her. Other teams are not quite so easy.
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I tried to get her on her banner. And failed miserably. So I’m stuck with what I have, which is not much.
Not much was able to KO every GHB up until now. But now, it’s a mess.
I am probably going to wait for advising from others before I try this again. I’ve exhausted my patience for now. Hopefully some people are able to help me later on.
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Okay so here’s the thing. I might’ve been able to complete it but my Cherche doesn’t have enough SP to learn everything she needs. I saw above that you said you only have the DD1 seal. My Elincia has the DD3 seal but you could try with DD1, she might just survive (-res is a bit problematic). You need to position Elincia at the choke point, Cordy behind her (Fortify Fliers +Hone atk1 seal) and the other 2 on either side of Cordy (Minerva on the upper side, Cherche on the lower). Minerva needs the Spur Res 1 seal and Ward Fliers, if you have L&D equipped it’s better to unequip it. All 4 of them need Reposition. Reposition Elincia with Cordy so she is right on that hole in the floor tile and use her to kill the upper green axe user. The thing is, she needs either Hit and Run or Drag Back, so after she kills him, she retreats right next to the wall Minerva is behind (so that Elincia benefits from Ward fliers and Spur res). In the same turn, use Cherche to reposition Cordy out of the danger zone. After that, in the enemy turn, Elincia needs to tank both the blue and the red mages so hopefully she can do it with -res (mine is neutral and was left at 21 hp so I think it should work). In the next player phase, kill the red mage with Elincia, then use Cordy to Reposition Cherche so that she’s able to kill the blue mage. After that, use Minerva to reposition Cordy (she’ll still be in the danger area but I think she can survive a hit from Robin since mine has the same IVs as yours and didn’t get attacked by her). Here’s my main problem however: Cherche needs Lancebreaker and the Deflect Magic seal. Deflect Magic helps her tank 2 hits from Robin just fine and she can take one hit from the lancer, but the lancer doubles on her and she can’t survive. Another option would be to give Elincia Fortify Fliers, but I don’t know if that would help Cherche survive. My Elincia runs Goad. But the thing is, my Cherche is 5* and unmerged so her stats are lower than yours.
EDIT: I’ll give my Elincia Fortify Fliers and see how it goes, might be able to make it after all
EDIT 2: Nope, Cherche doesn’t survive. At least mine doesn’t. I’ll train her a bit later to give her Lancebreaker
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I will update my progress as I go.
Update 1: Cavalry beaten! I used an iteration of Cecilia/Sigurd/Brave Lyn/Reinhardt. Cecilia with full blade buffs as a 4* +10 needed axebreaker, Sigurd and Brave Lyn ran Hone/fortify, Reinhardt with his natural build with lancebreaker. Cecilia killed the top green axe to start after a turn of full buffs, and with a goad from Reinhardt across the wall she was able to safely tank and kill the other 2 mages. A key for the next turn was to have Sigurd get buffed by Brave Lyn with hone, and after getting Cecilia out with reposition on Brave Lyn, and goading from Reinhardt, Sigurd tanks and kills the other green axe. Then Sigurd moves out of range, and Reinhardt quad strikes and kills the lancer. Brave Lyn gets him out of robins range. Then Brave Lyn tanks Robin with 4 hp remaining, and slaughters her on the counterattack. 1 down, 3 to go!
Update 2: Infantry down! Celica/Robin M/Julia/Olivia was key. Celica takes down the top axe, gets danced and moves Olivia out of the way. Robin M draws Olivia out of range, Celica kills the axe unit, Julia is by Celica. Celica kills robin f on enemy phase, and Julia tanks and destroys the blue mage. Julia kills the lancer on player phase, and then gets out with Olivia, leaving TA Robin M to fight the red mage, which he does so. I may leave flier and armor for another day.
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