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Rival Domain

How do you beat infernal mode?

Asked by rawrr1019 months 2 weeks ago
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Luckily a few friends had terrific heroes for me to lean on. I rallied a few cavs with strong defense and Aether and sent them along with a few walls to the defensive tiles in the center. They cleaned up most of the threats.

I then had TG15's Michalis and my best friend's maxed Cordelia both fly north to the enemy fort and run through the stragglers, occupying the spawn points enough for me to choke out the reinforcements and conquer the top-left fort. From there it was just getting to the bonus and clearing the last fort. Flyers are soooooo helpful on this map. Especially if you have 2 that can take a few shots and keep rolling.

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For me, I used an armor emblem team and the rest were infantry team. Armor team was used to take over the fort on the left while the infantry (most had dc) such as Ike, dorcas, nowi to beat units to gain bonus points. None of my units were merged but I still got a score of 1500

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I used my own units for infernal and I don't have killer units. I use my reposition fliers to blitz the 3rd camp. You must prioritize taking down that camp or you'll keep getting WoMed by reinforcements.

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Try to get a friend who has a fully built nowi with aether and steady breath and such and catapult her to the def tile on the enemies range turn on. Then with her as the lead slowly andvance and secure and keep that camp till the end

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1) Prioritize taking down the 2 bases! Those 2 squares get blown up you win by default

2) If you have friends with armoured units by all means use them to tank the front portion or you could use your own

3) Heavenly light healer.
Imagine healing 10 hp to all of your fielded units in 1 turn

4) Bring in a dancer
to dance healers / ranged units

5) Ranged units though flimsy to melee bring them in, keep a wall of units between them and harm. The ranged units will then work their magic *literally* and help take out the base, away from harm

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by Crux07 9 months 3 weeks ago

Take advantage of the bonus, I was having a hard time capturing the last base, so I decided to use an all-infantry team to make use of the bonus lol.

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I pretty much used my own units for Infernal. Most of them were infantry, and I only destroyed the enemy camp to capture it. Go on for 10 turns killing as many enemies as I can and capturing the enemy camp gave me enough to beat Infernal and get over the recommended points.

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Eh, I basically just focus on getting the KOs with Infantry(bonus condition) and ride out the clock. It helps to have my Fae along. Even now, she and Sigurd are doing most of the work, but some friends gave some pretty good units, like a max merge Hardin with Armor Boots.

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Dragons. Seriously, dragons will be incredibly useful as are units like Lucina and Brave Ike Aethering themselves back to health. Have a flier or two come up to the first enemy base from the bottom left as your dragons and bulky infantry take the defensive tiles with archers/mages hitting what they can. Try to take out the camp as quick as possible form there, don't be afraid to lose a couple units trying. After that you can try advancing on the enemy fortress if you can but killing with infantry is more important. A dancer and healer running a dazzle staff, heavenly light and Savage Blow 6 also helps. It took me a few attempts to get the team right but there's no stamina cost so trial and error to find the right team.

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