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Relay defence
Today i was a bit bored and tried to do the relay defence i still had to do and asked myself, do they try or test the maps they make before releasing them? I feel like they just thought "99hp with 40def and res, cool, let's go with that" and done with that, like it doesn't even make sense when hyperoffensive red can't kill a green that should naturally have low bulk.
Maps like Devs say thanks were very good, they have a theme, which is fun to play against, and they had a little inflated stats to make it a bit harder, couldn't they do something like that in relay defence, like everyone with defensive specials and shield pulse or everyone with AoE specials for example
Am i the only one who thought that?
Answers
The levels leading up to Abyssal I can honestly appreciate the new strategies at play, however, on the last map of Lunatic and above, I've just come to despise even looking at the map and seeing all these buffed up units all bunched up and hungry for blood. They are WAY too strong, significantly stronger than even the Grand Hero Abyssal battles, and just unfair to play. The only way I've seen around it is as G1D0 describes, you have to create a bottleneck, but not only is that a tedious thing to figure out how to do, it just isn't really fun anymore, y'know? Overall, it's just frustrating how jacked these units are and they really need to be toned down, and I mean A LOT. One bit of credit though, the rewards for the last two Abyssal maps aren't anything significant, so don't feel ticked off for not being able to reach them.
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