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Recommendations about improving my team.
I have a team that i've been working on it since Legendary Ike came and i think it could be a nice idea to get some thoughts of you to improve it a bit more the way as it is right now:
Gonna put all the team with their respective stats and skills that they have at the moment and the combos i could do, but if you have better ideas I'd be pleased to read you, my mind couldn't reach a peak higher than it is for now.
Fae Emblem team:
Fae +8 S(player) S(L.Ike) Earth B.
Ivs: +def (+4) -HP
Stats:
Hp:56
Atk:53
Spd:35
Def:41
Res:38
Weapons and skills:
Lightning breath (Def)
Swap
Aether
Fury/Warding breath(if heavy mages)
Quick riposte
Threathen Atk
Seal: Panic Ploy 3
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Legendary Ike +1 S(Fae) Earth Hero.
Ivs: +Atk -Spd
Stats:
Hp:42
Atk:56
Spd:27
Def:35
Res:21
Weapons and skills:
Ragnell
Reposition
Radiant Aether
Warding breath/Steady breath
Quick riposte
Def Tactic
Seal: Distant def 3
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New Year Azura +1 S(Hardin) Earth B.
Ivs: +Spd -Res
Stats:
Hp:38
Atk:41
Spd:39
Def:22
Res:30
Weapons and skills:
Hagoita+ Res
Sing
Moonbow
Fortress Res
Chill Spd
Res Tactic
Seal: Guidance 3/Iote's shield
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Hardin S(NY Azura) Earth B.
Ivs: +Spd -Hp
Stats:
Hp:41
Atk:50
Spd:31
Def:36
Res:32
Weapons and skills:
Gradivus
Reposition
Bonfire
Brazen Def/Res 3
Bold fighter 3
Res tactic
Seal: Armor Boots
Combos:
Chill spd from azura allows my team to be in a good range of not being outsped by mixed team hitters due to normally low the sweeper of the enemy team as well as my azura being the highest one in spd stat could receive the same debuff.
Normally brash assaulters arent a big deal if they come by one but thy could be a lot troublesome if they reach an essential piece to win.
Fae is the centerpiece of the team so its survival is a must in most cases, I think fury is better than a steady breath or close/distant defense just because it gives you +3 spd and +3 to both defenses in both phases just sacrificing 6 Hp for a big trade .Even skipping his attack would be okay cause his dragonbreath effect.
I could use a reinhardt on this team but the newest seal for armor units changed my mind cause you could even walk for two trees with an armor unit that is full hp and Hardin with NY azura could be more painful in certain maps than just sending a suicidal mage for kill a certain threat.
As a team mixed is a team that normally goes at same and it has pros and flaws:
Pros: Due to tactics they receive a massive amount of defenses and even in disadvantage could sweep with ease heavy hitters.
Cons: Firesweep and staffs like Priscilla and Elise can clear with ease this composition using wrathful+dazzling.
I think i didn't left anything so make a comment about what should i improve or if you like it try it and have some fun using it. In both ways i'll be happy reading your thoughts.

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