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Real time PvP

Is this even possible? Although I personally think it would be fun to battle friends but there are still a lot of issues such as connection and maybe people might just run away and waste time and etc.

Asked by Alter9 months 2 weeks ago
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I'd rather have co op than PvP, 90% of the time in PvP would just be waiting and waiting to see who has the balls to attack first. Co op imo would be so much better, something like Tempest where you and a friend/s go through several maps and at the end face some kind of mega boss with like 150 hp or something.

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The Co-o is promising, but the real time is much difficulty to work.
The maps must be built in a way that ranged fliers can't hide on water tiles and forests will make impossible to non-ranged horses to win(this is not exactly bad XD).

There to much problems to solve and we know the developers(cough, cough, fix VG, cough)

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by TG15 9 months 3 weeks ago

Tier20 and I were having a good discussion about this the other day.

We agreed that if it’s anything like the current arena mode, it would be a total shitshow since most teams are enemy phase oriented, and usually the first to attack loses. So it would be a continuous waiting game. Or they would run if it was 1v1 and they knew they’d lose if they fought on either phase. There’s a lot more bad than good.

On the other hand, a mode much like the real-time PvP in Fates where one side is trying to capture a position and the other side is trying to defend it would be interesting. It would force both sides into combat.

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by Rhin 9 months 3 weeks ago

That can be easily solved with the addition of a clock for each player.
Of your time's up, the game automatically skips your turn, kinda like hearstone.

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I suspect that live PvP would get very toxic very quickly, just like in virtually every other game.

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How so? There's pretty much zero opportunity for interaction in FEH -- no chat, no in game forums, no guilds/clans, I mean you can't even chat with your friends list. How would you even know if someone got pissed at you? And why would they get pissed at you... because they lost?

I guess I'm just an old guy who loves gaming... I don't see where it would get toxic.

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I've thought about this a lot myself. I would love a PvP mode, and a clock is an easy way to mitigate the downside of who attacks first. There would have to be some method of detecting connection quality so people on slower connections aren't penalized, but it can be done -- other mobile games do this pretty well.

Today's top teams are heavily enemy phase oriented because the AI is kind of stupid. In a true PvP mode, clever builds and forward thinking regarding positioning matter much more than who attacks first. You'll see far more things like Guidance, Flier Formation, Warp Powder, etc, because those are the things easy to miss, especially if you're on a clock.

I think it could be done well. And I think it would be awesome!

That said, I also think a co-op mode would be a blast as well. And I like the suggestion where one team is an attacker, and the other is a defender, where you may know ahead of time whether you want an enemy phase team, or a player phase team.

Lots of potential for good strategy in PvP! Really hope to see that in the near future.

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The clock idea is not that good as you think, just wait your turn be skipped or click End Turn.

Guidance, Flier Formation, Warp Powder are much commom on Arena already, and even if you reposition one/two of your units to attack the enemy team, you will lose the units on the next turn, buffs, adjacents allies and Enemy Phase builds will be only things that matter.

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by Makina 9 months 3 weeks ago

If we are going to have PVP then I think the best PVP mode would be in the GBA era, when players take turns who attacks who(1st turn I choose this character from my team then I choose an enemy in the opponents team, they fight if my unit win I get 30 points if enemy unit wins then he get 30 points, then next turn the enemy does the same) and it would be better if the units at the first turn are hidden like they are disguised so it will be more fun(like I choose my xander then from m POV i only see cloak figures in the opposite team, I choose one in the enemy team but i don't know who it is, they battle and the unit i choose from the enemy team is actually Oscar, noone wins)

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Like TG15 said, one team capturing a position and the other one defending it seems like the best idea.

Also, the clock idea seems interesting. Instead of every player having an individual clock, let it be general. If the timer runs out, the units move alone being controlled by the AI, forcing the match to end.

The player who waited the most and wasted a lot of time would get a penalty and the winner gets a reward/the victory. Even if both of them skipped turns instantly, the units are still controlled by the AI, meaning it will be a random match where you could either win or lose but if the timer runs out, no one gets a reward if they win.

Also, symmetrical maps so no one gets an advantage for being in a particular side of the map.

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