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Raven, +atk/-res or +spd/-def
I know the -res or -def part doesn't matter that much, but what is everyones opinion on the atk vs spd boon?
Those of u that have him at +spd, do u find that u actually need the additional 3 spd, so 48 spd after basilikos refine and life and death A skill? How mant matchups would you estimate it actually swings?
Or if u have the additional 3 atk, is it really making a difference? 60 vs 63 atk isnt as important if u arent doubling the units u need to be doubling
Thanks!
Answers
I don't find Raven to be a good choice for GC no matter what IV he has as i would have to make sure he isn't in range of anyone since he can't take more than 2 hits, which may waste me some turns.
In GC i prefer using characters that can both player phase and enemy phase
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I've been a bit torn over this in the past few days.
If you're trying to use him in GC upper infernal (where he's great) without infantry round stat boosts, I think +spd might be better to make sure he gets the doubles in against the inflated stats. But then you could also argue for +atk to make sure he gets through against inflated def.
In abyssal LHB on a galeforce build, I think +atk is definitely the preference. 80 HP and 30 def is not uncommon, so on a galeforce build he needs 70 atk. At +10 using L&D refine with swift sparrow, neutral atk has 63 atk whereas atk boon has 66. You can close the gap using hone atk with +atk but not with +spd.
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The thing I find a bit odd is that many people prefer a speed boon with his Life and Death refine, but that's a lot of extra speed that's essentially useless. He really shouldn't be fighting red units unless he's in Desperation range and can kill them in one altercation, and someone else on the team should be able to handle red units until then, and it's not too often that you'll find a Lance or Axe unit with too much speed, and mages don't really have enough defense to reliably survive.
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k here's the funny thing though. All versions of Raven have their advantages and disadvantages in GC upper infernal, especially when infantry round stat bonuses are not available to him.
+atk: if he one-shots, he might actually fail to galeforce. Also, inflated spd on opponents might block his double.
+spd: sometimes does miss a kill by 4 damage, which is all the difference when he's in desperation or if there's a potential QR double coming back at him.
Double L&D: same issue as +atk, but if you don't then he might not be fast enough against inflated speed. Also, might not be able to take M.Grima or L.Hector unless desperation is active
Swift sparrow: still might not be able to take M.Grima without desperation
Fury: might not hit hard or fast enough
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Many ppl here arguing +spd is most of the time overkill and unnecesary but atk is usually irrelevant too vs the majority of your targets(talking about non inflated stats modes).
Also +atk can net you some undesired oneshots that wont let you proc galeforce. Thats so annoying when it happens.
Imo +spd for general use. It should trascend powercreep and the passing of time better than atk, and even more so with the increase in spd stat averages.
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Basically what it all adds up to is that it's a subtle difference which is why there's more diversity in interpretation. +atk is probably better right now, but +spd is probably the more conservative option and one that will remain good as spd continues to get powercrept
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