GamePress

Rate my AR Defense setup!

I thought of this pretty thoroughly with some help. Here are some details to understand.

I realized that AI makes dancers move first. In order to counteract that, I removed NY Azura's weapon so she can just be Guidance utility (think of it like a building).

I chose this terrain because I hate Horse Emblen teams (especially that cancer emblem everyone knows) in Aether Raids. Since this setup can answer horse teams (already tested my cancer emblem+dancer), everything else is flexible, including utility, an anti-armor unit, a primary nuker, and a healer.

Asked by riccochet4 weeks ago
Report

Answers

Honestly looks fairly easy to exploit to me, especially considering that your units are split up and there's no overlapping ranges - baiting Micaiah is too easy and hardly really punishes you for trying, from that point onwards things will start to go downhill for you.

Report

Doesn't mean anything if the enemy simply puts a green that can bait Micaiah four tiles below her. Micaiah will go down to rush towards her suicide. Aversa will go down, but Azura cannot reach her, so she cannot reach that green who baited Micaiah. Even if Soleil warps next to Azura and then gets danced by her, all that accomplishes is to get her isolated at the frontline too so that she can get picked off by another unit without trouble.

Report

Hmm... I can reposition/smite onto the heavy trap, have the unit move away, sing, and move away again, pulling out my singer in the process. Then I can hit her with B.Lyn.

I can also hit Soleil using Reinhardt, sing, and trap Veronica. If NY Azura doesn't have TA I can probably get through her with a special. Also, hone cavalry would be an option because he wins against Soleil even with panic and he is no longer panicked after I get rid of her.

I can probably do similar against H.Jakob by smiting a galeforcer in, and trap Aversa or even takd her right out.

Report