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Questions on Build for -Spd/+Atk SYTiki for Flier Emblem?

So I pulled a -Spd/+Atk SYTiki for my new flier team, and I'm debating how to build her in light of her mediocre 33 speed. Even with Hone Fliers, she will only have a 39, which won't consistently double, so I think I'm better off building her for EP only.

The rest of the team is:

* Myrrh (+Res/-Spd)
* SuCamilla (+Def/-Res)
* TBD: probably a f2p PP unit that I can merge

For Summer Camilla, I'm going to give her a blade tome set (I'm going to pull for Hinoka in a few days to get another Hone Fliers.). For Myrrh, I'm planning to give her my last DC and Iote's Seal so she can be the bow counter. The Hinoka slot will probably be a player phase physical damage unit. By default, I'm planning to build Tiki with Atk/Def bond, QR, and either Hone/Fort Fliers. (For C slots, I'm planning to do 2x each Hone/Fort Fliers.)

So here are my questions:
* Should I give Tiki DC and Iotes Seal instead of Myrrh?
* Does -Spd Tiki need QR?
* If not DC, should I give Tiki Fury or Atk/Def Bond?
* Who should carry the second hone fliers to buff Camilla's blade tome?

Thanks!

Asked by r0gershruber4 months 4 weeks ago
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Answers

* Myrrh uses DC way better compared to Tiki, the reason is simple, Tiki's res isn't that good to make full use of DC, as she probably won't be able to bait more than 1 mage.
* Tiki's spd is just good enought to avoid doubles when neautral, i'd say that qr is the best choice for every version of Tiki exept for the +spd IV one, she needs qr even more if she is -spd.
* I think that Atk/def bond is a very good choice for Tiki's A slot, she greatly apreciates both def and atk, let Myrrh and Camilla deal with mages.
* Anyone besides Summer Camilla can carry Hone fliers as she is the one who needs to receive it.

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Thanks!

The two reasons I want to think carefully about who to give HF to is:
1. I may change the team up later, and I definitely don't want to put it on someone that will end up on a Tactics or Dragon team later
2. That unit may need to stay near Camilla so she can stay buffed, so it's probably better on an EP unit that's less likely to separate from the ball of death.

Based on 1, I would tend to give it to the f2p flier rather than the dragons. However, based on 2, I would rather give it to the EP dragons.

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