Heard this from someone else, but the game doesn't know how to handle enemy supports. So things like Summoner Support and Ally Support bug it out and when the game hits a point where either of those affect gameplay (So literally any time a SS unit attacks). The game doesn't know how to react so it stops there.
Side Note: It might just be when an AS or SS affect the end goal. So if Odin happened to injury your unit just enough with SS for F!Grima to pick up the KO then the recording would stop after Odin's attack.
If your units stay alive with or without AS or SS and your opponents units all die with or without AS or SS, it probably wouldn't affect anything.
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