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Potential Male Morgan Build

So, I thought about doing this for a while now, but a certain seal hasn't come out yet for it to work.

IV: -HP +Def
Weapon: Grima's Truth
Assist: Reposition
Special: Moonbow
A: Fury
B: Seal Def/Res
C: Res Smoke
S: Def Smoke

This set makes him a support unit that can debuff all stats using Smokes and Grima's Truth (and Seal Def/Res, but I explain why that's there in a minute) and buff allies at the same time with his weapon. The reason he's +Def and not +Spd is it makes his Def and Res the exact same amount of 29, so he can take a hit when fighting a ranged unit. He dosen't want to double, just attack once and support. Seal Def/Res is there because, like stated, he isn't supposed to double, just hit and debuff and buff allies. He doesn't debuff Def and Res on the one he attacks without this skill. In total, He debuffs Atk/Spd on foes and surrounding foes by 5, debuffs Def/Res on foes by 5, debuffs Def/Res on surrounding foes by 7, and buffs Atk/Spd on himself and surrounding allies by 5.

So, what are your thoughts?

Asked by Pacmaniac4 months 3 weeks ago
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Answers

Grima's Truth with Def+Res Smoke and seal Def/Res is akin to Sothe's Legendary dagger except that allies aren't buffed +5Def/Res and that enemies (excluding the target) are debuffed an extra -2 Def/Res.It is better to use Sothe,but if you don't have him (Why kill a perfectly good F!Grima?) ,then it is OK,I guess

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by Seeker 4 months 3 weeks ago

I think you're headed in a good direction. Several things I would change:
- take a spd boon. We're seeing units with 45+ spd nowadays, sometimes before merges. You want to be able to initiate without getting doubled back. The extra def gets anulled by dropping his HP anyways. Instead of dropping HP, drop res and you will still end up with even defenses.
- use a sweep skill. If you hit your target once and it doesn't drop them into range for your teammate to one-round, you're probably dealing with a slow, super-bulky QR tank who's trying to charge some massive special against you. You can shut down one side of the spectrum (physical or magical) and at least deny some special charges against the other. I would probably take windsweep, because DC dragons usually use lightning breath which means they won't be able to charge a special if you don't double. (Non-lightning breath + aether also won't special you.) You can afford to take two hits of up to 45. Still probably not quite enough, but if a teammate has rally def/res then you have 48, which is probably enough against unmerged dragons without atk boons or buffs. Physical attackers are more likely to hit harder than that.

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Sounds great, I have like 9 4* copies of him I've been planning on building if I don't use him for Spur Def/Res 3 fodder, but his Tome sounds interesting to me. I say go for it (when that Def Smoke seal comes out)

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