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Opinions on Close/Distant Guard

I was looking for ways to make use of Close Guard, Distant Guard and Infantry Rush on the same team with L!Lyn as the centerpiece. Im really just trying to justify using these expensive EXCLUSIVE skills. Any alternative setups with Infantry Rush unit and L!Lyn?

Asked by Ataraxia2 months 1 week ago
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Answers

Not sure about Rush, but I think Guard skills are pretty amazing in their own right. I use a lot of Close Guard- and believe it or not, it's actually a lot of the reasons I use Veronica. I do a lot of heavy defensive stacking, which is why the boost in +4 is always appreciated.

Someone said Guard skills are a essentially Drive Def/Res, but it's not necessarily like that. Another thing might that these Guard skills may or may not work on Player Phase (going by their description).

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I believe these skills function closer to drive skills rather than close/distant defense in that they work on both player and enemy phase so long as the right conditions are met (it doesn't say if foe initiates, only mentioning during combat). I will certainly take your input to heart. I didn't think anyone used these skills.

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I'd have trouble seeing why people don't use these. If they do use them, it seems it's just because Veronica comes with it...I haven't heard people really mention it in any regard, so I'll take it's not that popular.

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by Seeker 2 months 1 week ago

I think they're very strong options for infantry teams. Infantry flash I think is better than infantry rush because some armours reach 60 atk or close without buffs or merges, but others might argue that rush is better because the range of the skill suggests enemy phase use which can mean slow units. Flash and rush are both great ways for infantry to compete with emblem buffs.

Flash is, if I'm not mistaken, the only way for healers to have cooldown accelerators at the moment. They can't use breath skills; they can't use heavy or flashing blade, but they can use flash. So for example, if you buff Maria's speed, you can do some funny infinite tank gimmicks using miracle.

Close and distant guard I also like quite a bit, though their usage is a bit unclear to me (maybe because I haven't tried enough). A very rough generalization is to put close guard on ranged units and distant guard on melee units. (DC and CC, of course, mean that it's not that simple.)

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Im getting serious Miracle Pulse PTSD flashbacks from that build suggestion. I understand your point with Flash>Rush. The team Im using is pretty speedy so I may have to consider sacking a spare L!Marth if I like the play style (Ill just sub him in for the meanwhile before foddering).

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