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One more thing to point out since I don't see anyone talking abut it

Upgrading the Aether Fountain for 70 Aether refresh, I know it's still not saving the game mode much but it means more runs

Asked by GVader4 days 6 hours ago
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by Seeker 4 days 3 hours ago

140 aether over a week.
T18, I think we squeeze out two extra runs if we don't miss any aether pots.
T19+, I haven't done the math yet but I think it's only one extra run. But that can make a big difference. It might mean +140 per battle is enough to reach T21 even with -480 on defense.

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Mmmm, why isn't it more? It's 50 per day at lvl 1, so why not 75 at lvl 2 and 100 at lvl 3? They're just dragging it out to go to 80 at lvl 4 and then probably 90 at lvl 5 and so on. I'm gonna call shenanigans on I.S. for this. Cause then they'll up the cap on the Amphore and it becomes a never ending cycle of vapid upgrades costing too many resources. @[email protected]

Also, I think the defense fortress should be destructible or restricted to the back two rows, especially in light of the cancer emblem epidemic.

Okay, granted, maybe I don't have the best solutions here/maybe not even "good" ones, but I think we can agree this mode NEEDS more work. Something to make it more fun for every type of player: both competitive and casual. Cause it just feels like arena 1.5 X3

So please, if you have any ideas for improvements please, please send I.S. feedback inside the app. <3 <3 <3

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I don't think it will be an endless loop, at the start of T21 I believe the the Aether cost is around 110 or so and with the start of every season you get reset back to 11k the start of the next season your aether cost will be rest back to 110 or what ever it is, so making the fountain go up by 25 each time would be too much cuz they want to limit it, at most I can see buildings getting upgraded to lvl 5 so 300 Aether and 90 Aether refresh

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