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Non-core units struggling to keep up in AA

Since we got something like 14k free feathers on the release of tactic drills, I was able to get into the 706-714ish range in arena assault for the first time, and I was in for a new experience. I've never dealt with so many +10 units before, or even so many +5 Ayra. I got through, but barely. I'm pressing to be consistently in T19.5, which means I'm expecting opponents to get tougher.

I don't see myself backing down from merging my way into T19.5 before anything else, but once I'm there, might it be worth spending some feathers building some anti-meta units? I might need to promote some 3* to fodder their skills.

Asked by Seeker5 months 3 weeks ago
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Answers

Ye. Just as long as you give them a solid build they should be fine. This is bec u get the advantage of team preview.

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Breaker skills, gem weapons, and type specific killing weapons are a godsend in high tier AA. You don’t have to make anything special. Any 4* unit with respectable stats can become an anti-meta unit. Arthur at 4* with some merges and his base kit is capable of walling max merge Hardin and Effie.

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Beyond my core team, the rest of my characters are generally unmerged and some of them are even *4+++ merges. I find my 2nd & 3rd teams fairly reliable despite not being all that strong. They contain a mix of two TA3 + Sword/Lancebreaker (Sophie & Julia, respectively), as well as a balanced set of colours.

They generally get me around. My max score tends to go between 704-710 with the first team.

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My core team is Sheena, Gwen, Draug, and Effie.
The rest are 4* merges with gem, armor-slayer, and breaker type setups.
The most annoying units to face for me are Zegius and Amour Thaja. But with Nephenee's new weapon, I think it should be easier.

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Yes, due to the way scoring works, high-level arena assault is seven rounds of 5*+10 Zelgius, Grima, Hector, and Effie.

The best and not too expensive anti-meta units to build follow this pattern, armorslaying weapon (just the 4* version is fine), reposition, glimmer, triangle adept 2, and same-color breaker 2. (i.e. Swords should take swordbreaker, lances take lancebreaker.) So basically a Selena, Beruka, breaker fodder, and armorslaying fodder. Really cheap and super effective.

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I'm not in that range yet, but I do have on my mind to build some units like that - Bartre, armoursmasher Olivia, pull a Micaiah sometime and give her a death blow, maybe 4* merge Oboro, ...
Most of the +10's I saw yesterday were actually Reinhardt, B.Lyn, Nino, TA+raven M.Robin (not hard to beat), and non-cliche units such as Cherche. No armours.

If the highest levels of arena are nothing but 5*+10 Zelgius, M.Grima, Hector, and Effie, the scoring system is surely stupid. That's so easy to beat when we know exactly what's coming. Why should we get the most points for lowest difficulty?

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