GamePress
New Things are Happening! <3
New Weapons...
Clair - Rhomphaia
Camilla - Camilla's Axe
Corrin - Yato will be able to refined.
Clearing a stage in Tap Battle will give your units Hero Merit based on the results. :o
Rival Domains - Enemies will no longer attack immediately after teleporting. Thank Naga for that one.
Gifts for players that started from version 2.4.0
1 free 4* Takumi
Materials to unlock potential to 4*
13,200 feathers!!
badges and shards
If a hero dies in battle, they won't lose the EXP or SP earned, and the EXP and SP from already cleared maps won't be reduced by half anymore. :)
New players will have Anna, Sharena, Alfonse, Raigh, Matthew, and Virion at 4*, the first hero obtained will be Takumi instead of Virion
I'm so excited! :D
Answers
I'm not agree with two things :
Hero who dies during a battle won't loose exp and SP : Why ? In FE games, if you loose an unit, this unit doesn't come back. In FEH, as we can't once and for all loose an unit, the fact that this unit doesn't win sp and exp was right to me.
Rival Domains - Enemies will no longer attack immediately after teleporting. Well, I hate so much this game mod for this particular reason, but I like those kind of challenge, because it's hard ...
As a day one player, I feel that this game is getting easier and easier update after update.
For the rest, I'll take it :)
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I'm all for the "no exp lost after death" bit. It'll mostly be for leveling units anyway, so it's not like it'll be that big of a deal. Besides, it seemed like most players hard reset the game to the last save if someone from their squad died, so not much would change.
I personally don't like Rival Domains, and haven't done like the last three or four, but it's cool to see neat little updates for it that might bring me back to playing it... More than I do now at least.
It's expected that the game would get easier with time, the updates keep people interested in the game. Weapon refinements, new units, more resources, I'm all for it. Better to progress than to stay in place forever.
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I think if we look at it logically, there could be some explanation as to why they would keep the exp. I believe it was said in one of the intro levels, fallen heroes would be summoned again after the battle. The way I see it, the unit would still have the combat experience from the battle and would would slowly learn from that encounter as it could be 'programmed' into the hero's muscle memory. Another thing that they could've done is allowed them to accrue only half of the exp or sp.
As for rival domains, yeah it is kind of a mess already, but it did provide a good challenge so (:-/).
While I do feel that some things are getting easier, there are still parts of the game that can prove challenging, such as squad assault and chain challenge at times.
Just my thoughts, though I would love to hear your response on them!
-R
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