tl;dr optimal adds Swap/Pivot for movement, Bonfire to support offensive tanking, and Threaten Def to condemn just about every Red Lord (Except Chrom but that's what mages are for). He'd be 10/10 if not for the fact that his advantages disappear in the hands of an A.I
I assume that the budget assumes that you fed Hector nothing more than a 4* Lon'qu for Vantage and as such still have Spur Atk. This also costs him mobility in the lack of Swap/Pivot, and Pavise does not synergize with Vantage.
Optimally, however, he may score 10/10 on Offense(I assume the score is lowered because armor is nearly useless on Defense). He is an enemy phase monster and you can pick when to bait out that Reinhardt/Linde for an instant kill, putting him outside of the needed Armads range, and into the Vantage and Bonfire ranges to 1-shot the next non-Red Lord that comes by. You also have Swap for a guaranteed 2-movement, or Pivot for a situational 3-movement, and you have Threaten-Def to seal the deal on Red Lords.
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