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New Henry Concept

This is something fairly new, as it is something I've not only played with the idea of- but actually just experimented a bit.

Since I've been trying around SS, I thought it was an awful choice given at how the lack of Guard made it really unstable to go about in Arena...but it looks like I'm sort of catching on. It requires some strategy, but it might be possible.

As to the actual concept, it's based on not only raising his Spd to "doesn't get doubled by literally everything" to actually doubling some of the lower- and even some in the lower 30s (given appropriate support). A lot of the dudes that run Bold Fighter are the main threat, as well as some of the middling Spd Nowis and onward. Being able to counter Bold Fighter is really good, and I realise he's no longer solely Enemy Phase on some context.

Lastly, I'm aware it's a given that other characters would run this concept better. Namely, Robin (and maybe Boey, to some extent). Henry's arguably big advantage is his amazing raw bulk in HP, Def and Res, however.

Asked by Nogitsune3 months ago
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The new meta makes it so that you aren't entirely safe, even on Enemy Phase. And this is why being able to have at least some sort of mixed phase value has it's place, and it's a lot more prevalent in the current settings.

My Henry can potentially double and avoid powerful inniations from:

- Any Bold Fighter user
- lolina
- I'm forgetting people, but the point is I'm not longer having to wait to get innitiated on to get a strong Ignis.

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I don't think you know Henry...he's actually a very good mixed tank, or at least has the potential to be when he gets a Res boon (a superboon, by the way). a +Res Henry beats a +Def beats a +Def Sophia in terms of durability, granted he's still massively losing out to Atk. The refine only helps here, and especially if he can avoid doubles and trigger a powerful special off of it.

It's Ignis, by the way.

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Generally speaking I always like the idea of checking whether it's possible to just initiate yourself into a bold fighter and double before they do.

This one looks very convincing until I do some vague calculations against +10 opponents, at which point it's not so clear unless your team has spd buffs or a spd ploy (which I guess would be a good idea if Libra is doing the spd build, especially with DC). B.Ephraim+10 has 31 spd neutral. Sheena+10 +spd -HP has 33 without a weapon refine (and also a very respectable amount of res). W.Lissa+0 without spd bane has 30 spd and comes with bold fighter. Zelgius has 37, but I don't think you were intending to double him on your turn. Draug is in that neighbourhood, but his atk isn't imposing so you might actually be able to tank a bonfire from him (but probably not an ignis). And then there's that heinous combo, Thunder Armads + bold fighter + QR seal.

By the way, you're ploying on 29 res unmerged. At +10 I'm not sure if 33 res is going to get the job done.

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I'm almost bold to say that I'm sure that Sheenas and Wendys don't go +Spd unless they sell themselves to the meta (which I'm not quite there yet). If my Henry is anything to off in this case, he can reach 36-38 with two adjacents and one of them being Charlotte (S-support) as well as double Rallies I have. A 3rd adjacent would get to double a +Spd Ephraim, but I'm not strechtching that far (or realisitcally getting said 3rd most of the time).

Thinking on getting Atk Ploy on Henry sometime, though.

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With the ally support I think you're probably doing fine then, especially if some teammate can deal with bold fighter Zelgius.

But I want to make a case for +spd Sheena. Now that special fighter is a thing, I think +spd Sheena is more legit than ever before. I mean, I thought it was legit before special fighter, but now it's even better. 29 spd with the superboon at +0 no weapon or anything is only 1 point less than Nowi, and I advocate for +spd Nowi. With Sheena you could go for sack'o'gifts or spoon + vengeful + aether if you want sustain and don't mind missing ORKOs (which you probably weren't getting even with one-round aether because she has 44 atk before buffs or merges) or slaying + vengeful + ignis if you want to one-round.

Now you can go slaying axe+spd + DC + aether + special fighter + QR seal. Just keep her away from reds and 55+ atk greens that can double, and she'll tank all day. 32 spd, hone her up to 38 (the extra atk also helps a lot), add ally support, and you're getting to 39-44 spd, more if there's a goad or a drive. Every round is just tank one hit, counter, heal back up. You can also initiate into bold fighters for exactly the same result except you activate any Ostian Counter / close def they have. If that doesn't suit you, then let them hit first and block their special anyways with special fighter.

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Oh man, this reminds me of this guy’s build. His name is Hex Cawster, and he has a build similar to this. You can check him out on Twitter.

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Is it? The only thing I've seen alike was him running L&D, which is pretty awful. He has a very similiar Henry to mine, but I still think +Def or Res is far better than Atk. Other than that, Def Wave isn't bad, but I find Ploys/Smokes far better since they stack with all the buffs.

I expected to see some cool videos...

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