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New Game Types Ideas

We have numerous game types in FE Heroes. Tempest Trials, Voting Gauntlet, Chain Challenge, Squad Assault, Arena, Arena Assault, Grand/Bound Hero Battles, and other special maps.

What are some other ideas for game types you guys would all like and what would they be used for?

Personally, I would like to see a way to "empower" your unit when they reach Level 20 by having them fight themselves to lower the cost of Hero feathers to upgrade to the next Rarity. (10k feathers instead of 20k feathers to upgrade from 4 star to 5 star)

Asked by Wintuwa1 year 2 months ago
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Answers

That’s wacky, fam. I like it.

First, I’d like to see improved AI. I think that the current AI is so predictable and it’s a solid barrier to making more interesting/challenging content.

If that were to happen, I’d *really* like to see some sort of premade-team mode, or a mode that makes you use your heroes at zero merge/ base skill set with only Seals changeable. Then, have a ranking based on the premade teams, something like endless tower where the spawns are randomized and get progressively harder as you go on, and you would receive a ranked score based on what floor you can reach/ how many enemies you can kill.

Also, I’d like to see more dynamic “boss” fights. I know it sounds stupid and not FE-like, but I think it would be really cool to have more scripted tiles, moving Defense tiles and/or damage tiles, that sort of thing. Or temporary power-ups (maybe un-panicable buffs, or special cool down reduction) stuff that you can pick up on the map.

...

Uh does that sound too much like Monster Strike?

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I love those ideas, especially the boss fight one. The training tower one would be good for like a daily reward like an orb a day or even 2 based on performance, sacred coins, shards/crystals, or even feathers. I would love that type of game mode. I also agree with you on the improved AI a lot! It's so stupid watching your Cecilia in Tempest trials think it's okay to attack a Raigh just because he is in range.
I love all those ideas though.

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BOSS FIGHT: I don't mean going up against recruitable units and calling them bosses... I mean non-recruitable multisquare bosses like the Fire Dragon from Blazing Blade, Duma from Gaiden, or Ashera from Radiant Dawn. I would love this to be a mode that made use of debuffs and healers viable, as the opponent would so drastically outmatch the heroes. An alternative mode would be making the bosses have global HP so all players have to work together to take them down within a certain time period.

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Loving the idea, they should make monster hunter alike challenges.

There should be something like either throw 4 units and try to survive 10 turns, or just slay the bastid. There was plenty of monsters, we should make use of them.

i wouldnt mean "saved princes, or prince" reward from time to time too.

About that global part. it should be something like voting gauntlet, you throw in one unit and do as much dmg until you get KOed (some monster slayer seals too?), and players need to chip 10mld hp points or so within 24h.

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by Wyatt 1 year 2 months ago

I wanna see a mystery unit, kinda like the pokemon Zoark.

The only thing you know about it is the weapon type(not color) and moment type.

out of the Weapon, Support, Special, and Passive (ABC) skills
3/6 skills are hidden.

To keep you on your toes

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Well, on the Pokemon note... I've been hoping that they'd add a unit with mediocre stats but the ability to inherit any skills (even legendary weapons and exclusives) ala Smeargle. Specifically, I was thinking of Xane from Fire Emblem: Shadow Dragon who could shapeshift into other units.

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