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The negative effects of bane removal?
I literally just finished my infantry pulse team, which relies on Hp banes to make it work. Now if my bane is “patched”, my whole investment falls apart.
Answers
Well it's both good and bad. Consider yourself lucky if, like me, you've summoned a five star exclusive ith the same bad IVs twice. I've got a good number of these and they will enjoy the boost (hello my dear +res-spd +2 Ryoma)
But on the other hand, if you have merged units that were relying on the "fury+desperation" combo with an HP bane two get in desperation range quicker, that's gonna mess up a bit your strat..
Now waiting for IS to release a HP bane seal ><
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This will virtually never happen. All "fury+desperation" users don't have that great bulk, it's almost impossible to take 1 hit and not be in desperation range. Even if you OHKO twice in a row, it is unlikely that the 3 HP will be difference to reach desperation range or not, in order for this to happen your unit needs to have more than 45 HP.
So, I think the only drawback of this change is for Infantry Pulse teams, and even then only sometimes. I think it is a small price to pay imho, it is a good change.
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