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Mystic Boost on Alm

Mystic Boost's healing effect is compared to the out of combat damage the character will take and the difference is applied (so for instance, Eir will simply heal 2 HP because she heals 6 and takes 4 damage). Isn't this a potential gamechanger for anyone who uses skills with the Push effect, Alm in particular?
If he runs the skill, the 6 damage restored after combat will negate the 5 damage his Falchion deals to him allowing him to stay at full health, which in turn allows him to continue to land double lions to his heart's content rather than having to wait for his Falchion to heal him back up.
To me, it seems like he'll now be able to do everything he did before, but better.

Asked by Invenblocker2 weeks 6 days ago
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Answers

A lot of people have been saying this and it works if you want to try to do quad Alm. But the problem is you need more support as you give up your B slot so you cant Chill Def/Spd on your own. So I think its decent but not gamechanging.

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The point is simply that the double lion effect isn't a one-off each turn or each second turn post-Falchion recovery. On a typical 4-team set-up, he can now get 4 or 5 double lion attacks off in one turn with complete dance support, as opposed to previously what was 2 which would require a healer. (5 attacks through using Galeforce.)

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