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Myrrh lucky

So got three myyrhs while trying to pull forchrom
Got s neutral
-spd +hp
-spd +atk
So im very confused about what myrrh to train up/build since all i see is def boon is a must and how to work around not having lotes shield seal(but i have a michalis)

And could i get any help with my young tiki
-def +res
-spd +res
-res +def
+hp -atk

Asked by apsarain3 months 2 weeks ago
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Answers

+Atk is definitely better in your case, seeing as an HP boon doesn't do squat for her.

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I'd say the +attack -speed. -speed is her preferred bane. The seal can always be created, and I wouldn't throw away a Michalis for it. Her A slot should be Distant Counter (Fury is a perfect budget option). Iote's shield should not take the precious A slot and would be much better as a seal instead.

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What he said, but don’t forget to scroll left and right from Enhamcement to Creation

FYI my Myrrh is +Atk-Res and absolutely love her.
For your tiki I would do +Def (assuming she is infantry). Mine was for a long time

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Check out the 'creation' tab for seals.

On home screen, tap the coin icon
At the top, hit left or right arrow to go to creation
Scroll down.
Here will be most Scared Seals that you missed. They add in the previous TT seals into the creation menu about an update or 2 after the TT.

For dragons, you really don't want a Res bane. -HP is the ideal bane on basically every dragon. Myrrh is one of the exceptions where -Speed doesn't hurt her as much.

For both Tiki and Nowi - they either need neutral or possibly a boon in speed. Tiki can defeat Nowi in some matchups as long as she's not minus speed as Nowi can double her naturally. The boon is left up to player preference, or role the dragon is playing on your team(s). +Def is preferred for more melee/archer battles, +Res is preferred for more mage/dragon matchups. There's nothing wrong with +Attack, and most dragons do pretty well with +Speed. I know many will say -Speed is better, but when you are at the top of arena is where you will get destroyed with minus speed on Tiki, Nowi, etc. +Speed allows for a better player phase and more survivability overall

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by Seeker 3 months 3 weeks ago

Neutral if you're trying to keep spd for blocking bold fighter doubles, otherwise +atk -spd. If you can't give her Iote's Shield seal, you can opt to stay away from DC and do something like double close def. Def boon is best in my opinion, but she's good even without it.

Y.Tiki is infantry or flier?

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Her statline is very general, 30-ish in everything except HP, so it depends what direction you want to take her.

I personally would go for any of the first three. +res -def is more acceptable with Breath of Fog +eff, when the weapon effect helps bring her def back up a bit, and -spd is a pretty unpleasant compromise because I like her spd and her potential to avoid doubles. -res I also don't like because her res is naturally good, whereas A.Tiki would have to work very hard to make her res good. The only IV that I would say you can easily forget is +HP -atk. Dragons generally expect to get hit more than once, which means HP loses value, and her atk is low to begin with especially if using lightning breath, or if you use BoF she wants the OHKO when she can get it so dropping atk is very unfavourable.

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