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Myrrh Lightning Breath?

Is there any case to be made why Great Flame is better? I know it gives more arena points but mine is unmerged so I'd use her more for PvE stuff. Seems that distant counter + quick riposte gets a lot more kills than a weapon that doesn't allow the opponent to double (which doesn't allow Bonfire to trigger on the second counterattack). Any cases for Great Flame?

Asked by Sephiroth8 months 1 week ago
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Answers

I'm guessing you don't have distant counter fodder. But here is the thing-
Lightning Breath+ causes Myrrh to run Iotes Shield, which wastes either the A or S slot. Otherwise you are wasting the distant counter effect outside of mages. It also needs to be refined to have the adaptive damage. But seeing as she's for PvE, it comes down to preference- do you want/need mage coverage, or do you want doubles avoid?

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Yeah I'm free to play. I don't have Hectors just laying around lol. I just checked the battle simulator and Lightning Breath is way better in terms of wins-losses. I already use Iote's Shield with Great Flame to begin with so I'm not sure that's a big issue. Thanks for the input though.

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Hector is not really some one who's left lying on the ground(have normal hector and LA! Hector) but yeah, lightning breath does tend to be better in most cases. Great Flame is better with Distant Counter, due to flier and mages lower defense.

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I'm really surprised that refined LB gives more wins than great flame. I know the bonus def and hp would help, but I'd think that avoiding doubles would be better for her survival overall. huh. what A slot were you running the calcs with?

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Fury. The results are due to Bonfire being able to trigger on the second counterattack. 6 losses for both, but she gets about 70 more wins with LB. LB+(Def)-Fury-Quick Riposte-Iote's shield.

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70 more wins sounds pretty wrong, are you sure you entered the build right? Remember, the battle sims don't use good builds, only base builds. Anyways, not to belittle you, but if you have DC fodder, Great Flame is far better.

EDIT: Bonfire doesn't trigger on counter #2 if I'm correct. Enemy hits, bringing Myrrh down to 3 cooldown. She hits, cooldown is 2. Opponent hits, cooldown is 1. She hits, special is ready to proc. I think you did somehing wrong in your calculations.

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Great Flame is what makes her OP and unique, otherwise Fae or Grima can easily outmatch her with merges and power respectively.

If you don't have DC (which beats out Lightning Breath in almost every way on Myrrh), most people would just make her a melee duelist with QR which allows her to QR one unit down and then one shot another with Bonfire, all the while reducing 50% of the potential damage she would otherwise take.

However, if she's going to be your only green Dragon and a primary part of your main team then giving her Lightning Breath for versatility is never a bad idea.

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I would say Great Flame is better if your Myrrh has a +def IV as it stops her from getiing doubled by nearly every unit in the game, with exceptions being extremely bulky characters with 30+ spd like W!Lissa and Zelgius. It works even better if you pair her with Ninian and give her steady stance or steady breath, as very few units can break 45 defense on player phase. Lightning breath kind of ruins her, because then she will be doubled by nearly everything.

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She can't use breath skills because she's a flier but she can use any stance skills. Ninian does an excellent job making her a wall though with stopping power.

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I actually did this last night. I would argue that Lightning Breath could be maybe considered superior only if Myrrh is +Spd. My Flier team has a hone and a fortify for her and gee whiz...
I don't use her often, or didn't anyway, and now she's a much more versatile unit. Lightning Breath was refined for speed, just to bump her into the next speed tier.

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