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My refine ideas.

I know that there is a post on this, and I think some of you have seen some of this already, but I have more in mind. I'll also show what I've posted previously.

Sophia

Apocalypse - Effective against dragons

Refine: If unit is adjacent to a dragon ally, calculates damage using the lower of foe's Def or Res and unit can counterattack regardless of foe's range.

Resembles her being a half-dragon. Her refine gives her one of the perks of being a dragon, gaining adaptive damage when she's beside one.

Palla/Catria/Est

Whitewing Lance/Blade - Accelerates special trigger (cooldown count -1)

Refine: At the start of each turn, grants special cooldown count -1 for each flying ally within two spaces (maximum of -2 to special cooldown count)

Resembles the triangle attack by dropping the cooldown of the weapon's user when close to other flying allies, making at least a 3-cooldown special ready like Luna.

Hawkeye

Guardian Axe - Inflicts Special cooldown charge -1 on foe per attack during combat.

Refine - If unit is not adjacent to an ally, grants Def/Res+6 during combat.

His refine is essentially Def/Res Solo 3. This resembles him being a guardian of Nabata Desert, meaning he tends to be alone.

Gray

Zweihander - Accelerates special trigger (cooldown count -1).

Refine: Deals damage = 30% of unit's Atk when special triggers. (Stacks with skills like Dragon Fang).

Zweihander has the skills Sunder, which gives high critical rate, and Tigerstance, which adds Skill to Atk. Since there is no skill in FEH, it will add 30% of Atk instead, similar to Draconic Aura calculations.

Asked by riccochet3 weeks 6 days ago
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Answers

I like all of them except for gray- that’s just WAY overkill. When you add in the slaying effect, and wrath, you’re talking about adding on 21 damage with an attack boon. Run moonbow and you’re talking about aprox +30 damage or more every attack once he’s in the threshold. That’s way too much. That’s stronger than berserk armads in some ways, since it doesn’t even have an initial HP req. way freaking cool, but probs too much. I really like the others though- they both do an awesome job of making them viable and capturing their essence as characters, not just as units. It might make Est the best of the group, since she has the best one shot potential and her high res would make iceberg deadly. Hawkeye sounds beast. I dig it. Idc about Sophia that much. Honestly just kinda indifferent.

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I think I have to agree. Nameless blade is special acceleration and +10 damage; the proposed zweihaender is special acceleration and +14 damage at least. He doesn't have such low atk that it is justifiable to give him such a huge special.

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by Seeker 3 weeks 6 days ago

Desperation ignis/glacies with no heavy blade good grief

I didn't play SoV but I find slightly strange that a zweihaender should have a high critical rate. If I understand correctly, the historical zweihaender is a very long sword, almost equal to a short polearm such as a short spear. It is not, compared to swords, a mobile or agile weapon.

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I approve the Sophia and the Hawkeye, but the others need tweeking.

My Idea for the Whitewings was:

[Insert weapon name here]
Base Effect - Killer Effect
Special Refine - If number of flying allies within two spaces of unit >= 2, unit makes a guarenteed follow-up attack and grants +10 damage when special triggers.

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