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More custom units ideas

I made some other custom units in the FEH world just for some fun. These will never be released cause they don't belong to IS but i made them here anyway. Enjoy and give some feedback

Bloody Queen
Elesis (5 star Level 40) (Sword Infantry)
HP: 48
Atk: 53 (Base 37)
Spd: 37 (Base 34)
Def: 24
Res: 21
Total: 164

Weapon: Dark Claymore (Mt 16 Rng 1)
Grants Spd+3. When any skill compares this unit's Spd stat to another unit's, this unit's Spd Stat is counted +8 over actual value. Slows Special trigger (cooldown count+1).

Support: None

Special: Vengeance (Cooldown 3)
Grant bonus damage dealt equal to 50% of damage suffered

A skill: Life and Death 3
Grants Atk/Spd +5. Inflicts Def/Res -5

B skill: Dark Force
If unit's HP ≥ 50% , grants Atk+5 and unit takes 6 damage after combat. If unit's HP ≤ 50%, unit heal 50% of damage dealt (skill cannot be inherited)

C skill: Threaten Def 3
Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn

Elesis from the MMO known as Elsword has always been a character that sparked my interest in her way of combat that is similar to her younger brother. But the class of the Bloody Queen which follows a story where Elesis becomes corrupted by the dark always seemed like a cool story of a knight gone rouge. Her kit is based on her special ability which makes her damage output stronger by sacrificing health, and when she was too low she could recover her lost HP so she could throw a deadly assault against her enemies over and over.

Warrior of the Sun
Solaire (5 star Level 40) (Sword Infantry)
HP: 40
Atk: 54 (Base 38)
Spd: 32
Def: 30
Res: 24
Total: 164

Weapon: Sunlight Sword (Mt 16 Rng 1 )
Grants adjacent allies Atk/Spd/Def/Res+4 through their next actions at the start of each turn

Support: None

Special: Sol (Cooldown 3)
Heal 50% of damage dealt

A skill: Atk/Spd Bond 3
Grants Atk/Spd+5 during combat if unit is adjacent to an ally

B skill: Jolly Cooperation
If unit enters combat while adjacent to an ally, grants Atk/Spd/Def/Res +4 during combat (Skill not inheritable)

C skill: Spur Atk/Def2
Grants adjacent allies Atk/Def +3 during combat

Ah, one of the most iconic faces of the whole Dark Souls universe. He's one of the fans favourite and there is no wonder why is that. His base kit play around some words that he says when you talk to him the first time, making him a good unit to use near allies so to unlock his true potential. And his special is based around his obsession with the sun. "The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!". Seems fitting, doesn't it?

Melodius Nocturne
Demyx (5 star Level 40) (Blue mage Infantry)
HP: 36
Atk: 46 (Base 32)
Spd: 28
Def: 18
Res: 32
Total: 143

Weapon: Arpeggio (Mt 14 Rng 2 )
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.

Support: Dance
Enables target to take another action. Cannot be used on units with Sing or Dance

Special: None

A skill: Swift Stance 2
Grants Spd/Res+4 during combat if foe initiates combat.

B skill: Keep to the Beat
If Sing or Dance is used, target and allies within 2 spaces of target are also granted Atk/Spd/Def/Res +4 (Skill cannot be inherited)

C skill: Atk Ploy 3
At start of turn, all foes in cardinal direction with Res 1 or more lower than unit suffer Atk -5 until the end of foe's next action

Demyx is very well known in the KH community for being a total A-hole in his fight during his powered up version since he summons hordes of water clones to fight you and if you don't defeat them in time it's Game Over. I made him basically a dancer mage cause of his affinity towards magic rather than physical combat and his main weapon was a Sitar. As for the support skill i chose Dance cause the Nobodies that he commands are called Dancers (i thought about callng it Play but it didn't sound right and he doesn't sing so... yeah)

South Wind Dragon
Hanzo (5 star Level 40) (Bow Infantry)
HP: 39
Atk: 50 (Base 36)
Spd: 34
Def: 24
Res: 21
Total: 154

Weapon: Dual Dragons (Mt 14 Rng 1 )
If unit initiates attack target an foes within 2 spaces of target take 7 damage after combat. Accelerates Special trigger (cooldown count-1)

Support: None

Special: Blazing Light (Cooldown 4)
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

A skill: Brazen Atk/Spd 3
If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat

B skill: Nible movement
Unit can travel in all terrain and is not slowed by it (Skill cannot be inherited)

C skill: Spd Tactic 3
At start of turn, grants Spd+6 to allies within spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2

And here he is. The douche big brother. I've recently started to play Overwatch again and quite honestly i have a love-hate relationship with this hero. He's hard to use, but it almost seems that everybody is a freaking sniper with him. But regardless of that he's fun to play if you know how to move with him, both during attack and defence. His base kit follows his playstyle: he's fast, can climb almost every surface and can deal heavy damage to the whole enemy team if his scattered arrow is shot in the right direction.

So, here they are. These are not the first one i've made. If you want to see the others and give feedback on those too, here's the link to them: https://fireemblem.gamepress.gg/q-a/custom-units-ideas.

Asked by Remnant9 months 1 week ago
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Answers

can I share one of mine? I'm going to anyway

Hero of Hyrule: Link

38/51/31/36/18 (with weapon)

Master Sword:
inflicts hp-5, unit attacks twice during combat, if unit's hp <80, grants atk/def/spd +5 during combat

Triforce Slash:
grants +80% to atk (cannot be inhereted)

Omni Blow
Grants atk/def/spd/res+2 when unit innitiates combat

Fairy's Blessing:
If unit receives a fatal blow from a special trigger, unit recovers all hp after combat

drive speed 2
grant spd +3 to allies within 2 spaces during combat

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