Hello!
These are some good ideas for Felicia. I'd keep in mind that she will mostly be left in range of a mage to kill them on the counter, so initiation-based skills like swift sparrow aren't going to be that useful. Distant Def if you can afford it would be great on her. Desperation again is initiation-based so we'll leave that alone. Seal Speed imo is redundant, since a +spd Felicia will already be doubling most mages except the likes of Nino maybe. Guard is a good option but I'd recommend Vantage so she can continue letting Distant Def activate and still get the kill anyway.
Of course, if you have a more aggressive playstyle with Felicia (hard because of her low attack) you'd have to do pretty much the opposite of what I said.
The Breath of Life seal can stack with the healing from her innate C skill, making her a potent healer. Hone Spd is also a very good option though! For stuff like chain challenges and the tempest, BoL is very helpful.
5*-ing a unit never hurts! But in her case it might be better to keep her a 4* and then keep merging to get a +10, which would be stronger than a 5* alone.
Rogue Dagger is very situational I think? She doesn't care for the extra def and even more res is somewhat overkill. A smoke dagger, or even her own silver dagger is perfectly fine. But if you want a good ployer, feel free to go the rogue dagger route!
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