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Masked Marth

This bad boy/girl here is one of the only two units that i was able to bring up to at least +3 alongside Lyon. Now, when i'll bring the 4* one that i have "Marth" will reach the +4 merge. What i wanted to ask is: is there something you guys think i should change in her build? Her job isn't mainly to be a pseudo-healer (i already have a +Def -Atk Lucina for that). She should be a fast and heavy hitter since her atk almost rivals the one of other units i have (Mainly my +Atk -HP F.Lance LnD Cordelia and my +Atk -Res LnD F!Celica) and her speed will allow her to abuse Flashing Blade and she'll probably recieve the earth blessing since i have both L!Grima and L!Ike, boosting her stats even more

Asked by Remnant5 months 2 weeks ago
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Answers

IMO if you want her to be a heavy hitter, swap the 'Bond' refined Falchion out for the Sealed Falchion, which triggers after the first combat with Fury, and doesn't require precise positioning to make use of it.

You may also get more mileage out of reposition for an assist, because the Fury damage will take it's toll on the usefulness of reciprocal aid.

My build is almost identical, apart from that I've got desperation as her B slot, which makes her a terrific player-phase unit as her speed is so high, especially with the boost from Sealed Falchion. My C slot is a Spur, as I don't tend to put Threatens on PP units.

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by Daily 5 months 2 weeks ago

Sealed Falchion (Refinement)
Brazen Atk/Spd (4* Linus)
Desperation (4* Shanna)
Attack Smoke (4* Kaze)
Flashing Blade Seal

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Mine is actually pretty similar to yours, just a bit more invested. But i picked desperation instead of vantage.

Having a special that heals is nice for longevity. Have you tested out her stopping power with a different skill equipped? I mean, dragon fang is good, but I'm just gonna speculate and wonder if that's where you're going to going to find the most room to do fine tuning.

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Follow up: reciprocal aid is nice for being flexible. You can use it to drop her HP below a skill threshold, or vampire up to full health in a pinch. But In both instances, that's her action for the turn. Meaning that if she's going to get any work done, it's going to be in the enemy phase. Just food for thought.

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The problem with Threaten skills is that you need to be too close to trigger them. They can hit armored units ok. Or units that are behind impassable terrain. Other than that, your threaten skills will likely only trigger if there has been a combat nearby and the enemy survived.

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