GamePress

Lucina Opinion

So recently I've come to the conclusion to eventually create a godly Lucina as my main red unit. There are many reasons to why I think she is currently the strongest red unit now, but to summarize it, it's her weapon. Effective against dragons, self healing that can lead to a pseudo-healer, and the refined effect when used correctly gives her the highest combat stats of infantry units that can not be Panic Ploy'ed away. Add on Spurs, Drives, or hell, Tactics and you have one buff red unit.
My issue lies with her IV. A speed boon would be preferred, but what would best bane be? -Hp, -Res, and -Def all hurt her overall bulk. I'm actually leaning towards an attack bane as at 10+ merge and summoner supported, she reaches 53 Atk, which is the exact same amount my current 10+ merge +Spd -Res summoner supported Ayra reaches with a refined slaying edge. Additionally, off of just one supporting unit alone, Lucina can gain a total of +16 Atk (+4 weapon eff, +2 ally supp, +6 Atk Tactic, +4 Spur Atk seal) Thus even with a bane she can reach upwards of 69 Atk (and theoretically more). I'm also super against an -Hp bane due to the fact that 10+ merge summoner supported neutral Hp Lucina reaches 55 Hp, allowing me to run Panic Ploy to counter the up and coming Spd Tactic on most units. The other option is to run Spd Smoke 3. What are your thoughts? I would really appreciate hearing from those that run high end Lucina's themselves.

Example build:

Asked by silverstean8 months ago
Report

Answers

Since you explained your reasoning i think your on the right path since you seem to want mixed bulk, great to see ppl realise you dont need 60+ attack on every Unit

Might i ask why you decided to dump your ayra im currently builting one myself (+8 atm im f2p) with distant counter and all, now this makes me a little unsure

Report

Sure. Prior to having Ayra I was using Ryoma. When her banner recently dropped again I went all in on her. To be honest, I thought she'd end up being a far better unit but I found her to be a bit underwhelming and not much different from Ryoma. While +10 dmg Wrath RAstras are nice, my Ryoma's Moonbow would hit about the same, sometimes harder. Not having that vantage hurts in some situations as well. She still falls overtime and is surprisingly weak to dragons since they all hurt so bad. I feel Lucina can be an even bulkier unit through her weapon eff, increased dmg to dragons, and self healing. Basically since dragons are really meta right now, Lucina stands an advantage.

Report

by Matn 8 months 1 week ago

Firstly sorry for my bad english.
My Lucina build looks similar as what you posted, and she is a monster in enemy phase baiting ikes and ayras even +0 merge.
I think a atk bane is a good choice, because you can deploy a lot of drive atk allies near her and still bulky.

Report

by Edric 8 months 1 week ago

Mine's +Spd -Hp. Paired with Brave Lucina, she reaches ridiculous stats, it's really powerfull even on low merges.

Report

Glad someone else loves her too. I use her as my main sword unit for Chain Challenges and TT when her HM isn't maxed and she's hand in Rival Domains due to self healing. I've no real comments but your build sounds excellent. Now if only she was available as a 4*...

Report