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Looking for AR def feedback again

Nanna: 36HP, 37/39/18/28. Dazzling pain+, double savage blow, guard 2, miracle, no assist.
Ares: 40 HP, 55/30/30/18. Dark Mystletainn, DC, vantage, draconic aura, QP, reposition
PA Inigo: 31/33/22/20. Unarmed. TA, gale dance 3, blaze dance 2
L.Hector: build isn't that important besides Ostia's Pulse. I'll probably keep him on DC+vengeful, but wary is also an idea.
Ophelia: shown in image

Asked by Seeker1 week 4 days ago
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Answers

Spend turn 1 preaping for the follwing and triggering the fake lightning trap, or if its the real lightning trap, have my dancer danc the unit away.
Break the flower bed, feh statue, and bolt tower.
Have titania in front of bolt tower to draw nanna over.
Ares will follow nanna as well because triangle advantage over titania, and be out of dancing range.

Turn 4 consists of putting fae in ophelias and and watching her blow herself up against giga chicken while I kill nanna with titania and repo her away with nephenee to bait ares to death.

Turn 5-6 involves killing hector and breaking the pots.

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not having wrathful is bad.
just put a bhector above your infantry school, he can tank 2 pain+ hit and ares draconic aura, then proceed to kill ares.
weaponless inigo is also bad, he will be a guaranteed fountain for the raider.

you should give rally to ophelia, that way she will rally nanna, then get danced by inigo, then proceed to go kill the one who try to tank nanna.
if you afraid your inigo will go atk instead of dance, just give inigo a simple wind, because you want him to go suicide after your party is wiped. with wind he wont be doing damage at all.

there will also an opening on your feh statue, put TA raven there, he/she will tank 2 pain atk, then your ares will be at lightning trap after repositioning, inigo will be at the left gravity trap, and ophelia will be above him.
you will be open to galeforce now, with your ares in the far front.

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Yeah lacking wrathful is definitely an issue

The rally is a clever trick. They can still bait from the position of the feh statue though.

Maybe if I remove some obstacles and switch reposition to draw back? Ares is the main anti-raven on the team because most people won't prepare a raven tome other than Cecilia.

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you should try to remove a lot of obstacles then, because a smart player wont try to bait on a free space with horses running around.
they will look for to bait nanna behind an obstacle so they are free from extra attack.
for example the lamp is also a place to bait nanna.
and with obstacle still in tact, drawback ares is a suicidal ares.

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One thing with traps:
I would always place them in a way so that it makes equal sense for either to be a real.
Preferbly in a way that doesn't make it too easy to trigger 'n dance.

I think if used well, traps can be the tipping point for a fight. The fact that their turn ends is especially annoying

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