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L!Marth VS H!Myrrh for My Last Distant Counter

I'm down to my last available DC fodder (an OG Hector) and after debating in my head, I've found I'm unable to decide who best would utilize the skill. Some context of their builds.

L!Marth would run the following: (first set DC, second set without)

L!Marth (+Spd/-Def)
Exalted Falchion
Reposition
Fire Emblem
Distant Counter/Brazen AtkDef
Vantage/Desperation
(Undecided)
Close Defense Seal/Flashing Blade Seal

L!Marth is paired with a full support Titania using her Prf Refined, Rally Spd/Def+, Chill Def, Atk Tactics, and Atk Ploy Seal.

Then we have H!Myrrh, who will be handcuffed to L!Tiki, L!Hector, or B!Ephraim.

Myrrh would use the following: (again, first set with DC, second without)

H!Myrrh (+?/-?)
Spirit Breath
Pivot
Bonfire
Distant Counter/Brazen AtkDef
Vengeful Fighter/Desperation
Armor March
Distant Defense Seal/Brazen AtkRes Seal

Here is the kicker, I plan to use all four on a single team as my 'Go To' Team. So my Armors can go off on their own and still get buffs from Marth's Special. Myrrh's partner will run Ward Armor. Tiki's blue coloring makes her less ideal for pairing, Ephraim lacks DC himself, and Hector's Seal has far less flexibility being locked toQR. Input on who you'd choose is appreciated.

I'm pleased with both, and am honestly leaning Marth, but I thought I'd get community feedback before using my final DC. Thank you in advance!

Asked by Daily2 months 3 weeks ago
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Answers

by LSX 2 months 3 weeks ago

Well both units will be great, but you have to examine your goals for the game and the number of orbs you plan on throwing at Myrrh. Do you want long term arena dominance? Saving more orbs for L!Marth is optimal so I'd say give him DC. If you just want OP units to clear all the content, Myrrh and Tiki will pair up nicely.

Ideally you should pick Marth and/or Tiki for long term orb investing and throw feathers into a high scoring F2P unit.

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Oh, no, this isn't for Arena scoring (though taking it into Arena after I've scored is likely, just for fun.) No, this is more for throwing it at different content like GHBs and Abyssal maps.

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by Hardin 2 months 3 weeks ago

I give distant counter H! Myrrh. My L! Marth has the same IV. I pull for her.

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the best would be change your team to L!Hector, L!Tiki, L!Marth, and titania with fire blessing, then give L!Marth DC.
your team will be very legendary!

But if you insist on using Myrrh, then I'd give DC to Myrrh.
from my experience using DCless armor, it's much more inconvienent than DCless infantry, because they need to be together with their partner for armor march.

Another thing that I can suggest is, give DC to Marth, and give Myrrh Lightning breath until you get another DC. you will sacrifice her double in player phase, but hey, you can play her like her flying variant being a pure enemy phase.

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I think the reason I want to use Myrrh is for that devastating Player Phase with some serious bulk. Her partner could manage the ranged units, was my thinking. I may very well give her the Lightning Breath as an option for if Spirit Breath isn't optimal for whatever she is currently talking. Thanks.

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Firstly, for Marth’s, Wrath is the preferred B skill if possible due to special reduction and a similar stat spread to Ayra. For C skill, I would keep his normal, but it will be useless on a team without infantry, so it’s up to you. Use flashing blade as a seal and you are set since he’s +speed. As for DC, he is -defense so he can really struggle to tank some archers, but he will perform fine with it. I would think Brazen would be better for him in the end.

Now for Myrrh. For her teamate, stick with Ephraim so armor march can make them both practical infantry units that are amazing. Warding Breath would be optimal for her seeing as her res needs improving, and she will quickly charge on both phases, allowing you to choose better specials, like Ignis (Which will DELETE with her defense) or Aether (for arena). Give DC to her. As a armor, along with her weapon, she will almost double every unit in the entire game. If a unit with a color advantage even THINKS of attacking her, they will be instantly vaporized regardless of range.

That’s just my 2 cents.

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by Daily 2 months 3 weeks ago

L!Marth would effectively have the following stats: (assuming +12 to each stat and Atk Ploy 3, as well as being in Enemy Phase)

HP 40
Atk 62
Spd 54
Def 52
Res 38

That leaves physical bulk looking really nice, so as long as I'm able to get KOs on ranged, he seems quite sturdy.

H!Myrrh would effectively have the following stats: (assuming she is neutral, Fire Emblem buffs, Ward Armor buffs, and Brazen buffs are active)

HP 46
Atk 72
Spd 27
Def 58
Res 50

These stats are incredible, and on Player Phase she gets both attacks off first, with Bonfire proc adding 29 damage.

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