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Is limited turns unfair?
I was trying to beat the second Nohrian Summer level on Insane and fearless for the orbs and thanks to my lackluster team its hard enough as it is to beat it. I can't blame IS for my lackluster team as I've just recently started. However, I was annoyed by the way the game counts "4" turns. I was just about to beat the level deathless, but my last move required me to bait an enemy unit to kill it. Unfortunately, the game decides the end of YOUR fourth move is the amount you get and I lost because of it. Personally, it just makes more sense to me that turn 4 counts as the enemy's last move. What do you guys think?
Answers
I mean sure you can do it under 4 if you're been blessed (just enough) by IS to have decent units. The thing I try 2 do is take out a unit and bait knowckout another unit on the opponents turn. This works for me though when I do it in chains it is a bit harder as I have ONLY 1 effective team and I cannot really spare to lose any :ppp
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All in all it's rather hard to have RNGesus give out good offensive teams. No less ones that have sufficient movement spaces to win in time.
All Hail Reinhardt
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It seems like you ignored their point. The point they're making is not "I'm new, so things I can't beat are unfair." Their point is that 4 turns should include the enemy's turn as well, because the game doesn't really specify this. When you're used to seeing an NPC control the enemy units, you tend to forget the fact that enemies also get their own "Turn 1" animation thing too. Just look at Hone Atk 3, it says "Grants adjacent allies Atk+4 through their next actions at the start of each turn." Who would've known that it includes the enemy's turn as well? Not everybody, otherwise I wouldn't see that same question being asked online.
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you just need a blue mage and a red mage. Use the red mage to take down the armor unit at turn 1, and move the blue one just bellow it and break the box. Move your other two units to the left.
Next turn advance the red mage and kill Xander, and move the blue just in to Leo's range (or just bellow it? I can't remember that, but its the same). Your other two units should be baiting the lance pegassi (so an axe unit would be ideal) Next turn do the Leo baiting if it wasn't possible the last turn, and dispose of the pegassi if its still alive.
And there, pretty much any blue mage should destroy Leo. In fact, pretty much any red mage should destroy Leo...
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