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Let's talk GC strategy pt2: scoring changes

They've made some changes which should help alleviate the madness that happens in the last 3 hours. I'm trying to figure out what the best strategy for a team would be.

Now it won't matter as much if you have 17 territories in the end if you had like 4 for most of the battle and fired all your lances during the last round. But let's look at how it actually works out:
- If you just save all your lances for the end, suppose your team gets 20 areas. Your team score will probably be 21-22 because you'll have kept enough areas during the first rounds.
- If you have 10 territories at the end of all rounds, you get 10 for the final round plus 2 per round x 10 rounds = 20 for a score of 30.
- If your team is aggressive early on and tries to hold 15 territories for the first ten rounds and succeeds 70% of the time, that's (7x3) + (3x2) for the rounds during which the team failed = 27. The team needs only to keep four areas during the final round to score better than a team that holds 10 territories right through.
- If your team tries to start slow and uses "disadvantage bonus" (higher starting score in areas held when starting a round with few areas) to hold 5 territories before exploding in the final round, that's 10x1 points, which means you would need 20 points to equalize with a team that holds 10 territories right through.

It seems preferable, then, to score as much as possible earlier on rather than focusing on the last round even though each territory is worth a point rather than maybe 1/5 of a point in the last round.

One important consideration is that it generally takes less investment to defend areas than to seize them. The team holding an area always starts out with a score advantage in that area. If a team can seize 5 additional areas early on without losing any and then they just keep defending, defending, defending spending as little stamina as they can to just barely keep their territory, they are going to do fantastic because they don't need very many points while other teams will need to KO them in order to advance, which costs way more stamina to seize one area than just scoring higher at the end of a round.

The other major change is that rounds last four hours as well as fewer rounds per battle. Consequently, knockouts are going to start playing a huge role 8 or even 12 hours before the battle is over. I think it's probably clever of them that they balanced this change with the importance of score in every round, so that knockouts have a higher opportunity cost than ever before.

Do you agree with my suggestion for a team's best strategy, or do you think it's still better to focus attention in the last 2-3 rounds?

Asked by Seeker4 months ago
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Answers

by Daily 4 months 1 week ago

I was unaware of these changes, but they do not change my playstyle. I was always an early capture while carefully analyzing layout for defense in later rounds.

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by Averdi 4 months 1 week ago

It's still early to really know how things will play out but early knockouts seem to be the most probable thing to happen now. It may only be successful with super aggressive/active teams though since it requires a good amount of coordination. I'm quite excited to see what happens.

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I suspect people are just going to act kind of braindead and just play like they always did, which is going to be frustrating for players who actually think about when they want the team to strike or defend fiercely

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by Rhin 4 months 1 week ago

Impeccable analysis as always my dude.
I used to be an early aggresor for the most part, since the times i could play were limited, so it's good to know that my play style is better now than before.

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I mostly agree with what you say, but the more territories you have the harder it becomes to defend them as your team will have to spread out the focus, while the enemies can concentrate better their points in an area.
In my opinions you should just try to keep the 10 initial territories trying to not lose them as much as possible, and maybe take 2 or 3, and expand only on the last rounds

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You might be right. Depends also how smart the team is with which territories it tries to control, because it might mean having to defend a narrower front

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