GamePress

Let's talk about Gamepress' analysis on Walhart (and why you should stop sticking to the norm in builds)

So shout out to Sir of Coffee's resent question on this topic. I am not trying to show him up in any way, I just want to talk about this topic in my own words.
Just... Wtf GP? 5th teir? Really? A unit who is arguably better than every Axe caviler we have thus far, and he's 5th teir?
The raesons why he's at this teir (according to GP) is because he's weak to magic units (I mean duh, why would you put him against magic in the first place?), and because he doesn't have DC in his weapon. This is one of the problems with the 'elite' Heroes community. Apparent if any unit wants to be top teir, they have to have DC built in their weapon or DC in general. Which is just... Assinine. Listen people, EVERY unit in the game DOES NOT need DC. Ayra doesn't have DC unless you give it to her, yet she's still 1st teir just because she's got speed and a good special or something. So why, out of all the things to complain about Walhart, do they complain that he doesn't have DC? Is it because he can't take magic units? According to them, yes. But no, why would you EVER but him in front of a mage in the first place? And then there's the fact that Wolf Burg still has a good effect, its basically Flame Seigmund's effect and GP doesn't have a problem with that weapon, yet they're gonna call it underwelming?
And then there's the fact that they say you should 5 star him just for his art. ...what? After you say you shouldn't give a crap about him because he doesn't have DC, you don't go to say 'Five star him because he has good art'. Which can be viewed regardless of his star rank.
Listen everyone, STOP sticking to the norm of 'DC on everyone, every dragon needs QR, don't go for any unit other than the top teir ones, ect ect'. Stop. Those are not what make a unit good. What makes a unit good is the way YOU want to build them, not how everyone else tells you to build them. You can take suggestions, there is no harm in that. But using the same build for the same unit over and over gets so repetitive and predictable. Be creative, use whoever you want to use. Don't look at a 5 teir unit and say they're worthless. Because they're not. You can make them great, as long as you build them how you want to. I couldn't be happier with my badasses Navarre and Oliver, and they are apparently 8th teir. So please, be creative and don't use something someone else tells you. Or do, I'm not the boss of you and I won't judge.
I guess what I'm trying to say is, use Walhart. He really is not as bad as Gamepress makes him to be.

Asked by ShieldOfWind5 months ago
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Answers

Well, Wolf Berg and Flame Siegmund's effect have the same requirement, but they're fairly different. One gives +4 to stats and the other gives guaranteed follow-ups.

The only 'good' thing I can think of for Wolf Berg having innate Distant Counter is to give Walhart the ability to run a Vantage set. Get him to low HP, then proceed to Vantage-kill low HP/defense units with the additional attack buff from Wolf Berg.

Honestly, I prefer the stat buffs over innate Distant Counter. The last thing I needed was another unit with Distant Counter. He has a lot of attack and a lot of defense, so it's really not shocking that his weapon (along with various other weapons that didn't get the original effect) didn't get Distant Counter.

And yeah, I really don't understand the 2nd to last part. It was like the metaphorical cherry on top, but covered with absolute shit.

"He's not really good, but if there's ANY reason to promote him, it's because of his art."

LOL

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Built-in DC will never get old, and especially not for any free unit. The +4 Atk is really good, so I'm not complaining.

I think the tier model should switch from "good or bad" to literally "less better". Apparently the mindset in itself is ingrained in a lot of people to think this way, which I never really understood. If my unmerged Odin is 1RKO'ing 80-90% of the game, what does it matter if Tailtiu does it better?

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I completely agree. And I’m about to go on a side tangent about King Chrom. It’s the same for him! Bad res. Can’t take hits from mages. If he can’t take hits from mages, why isn’t Bartre at the bottom of the tier list? King Chrom is strong, has decent Speed, great defense, and respectable Res. Why isn’t he at least Tier 3? Now, back to Walhart. He is much better than Xander and Camus IMO. You can give him DC and then he has his weapon bonus AND can Counter from far. Give him heavy blade at the seal. B and C can be flex. BAM. Walhart build that Xander and Camus can’t have.

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I’m glad you put things into perspective at the end of your rant haha. GP is just a support website, so play the game in a way you enjoy it :)

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I honestly feel like Walhart can be a good unit even with mediocre stats. He's a glorified Frederick, yes, but he can be quite a beast on his own. Since Wolf Berg allows him to go full YOLO and gain stats for that he can be quite the challenge to face, even with magical units. I even created a setup for when i'll have him merged with both his copies (He should have 40 Def cause of Wolf Berg but the builder doesn't show that yet apparently). He can already deal with physical unit on his own, so making him a little bit tankier on the magical side with Distant Def 3 Seal he can be quite a nuisance

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Agreed that you can and should build him if you like him, and he still has a niche to fill with the right build. But the tier placement seems fair compared to other axe cavalry. GP placed him in the same tier as freddy, who has very similar neutral stats but can boost and optimize with iv and merges. Only other higher axe cavalry is spring Alphonse who has a usable speed (with speed iv and merges) compared to Walhart who has no man's land speed that can't be dumped through iv. His unique weapon requires him to be unsupported by allies in the middle of enemy team, and even then the stat bonus does not make his speed usable for follow ups and therefore he has very little ORKO potential, which you would hope for out of this risky diving style. Basically high risk low reward. At least L! Ephraim gets a garunteed follow up, which will probably kill, and gives him the option of heavy blade galeforce, which mitigates the risk somewhat and gives him a viable playstyle (even then Ephraim is only tier 3 on GP).
TLDR build him if you like, he's not unusable
But the tier placement is fair relative to others of his class and colour
Doesn't have a really viable playstyle if using wolf berg
No iv and merges hurts a lot because his stats are poorly distributed (mainly speed)

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It’s reason like this why I use the tier list for unit selections. I scroll to the bottom, look through the tier 6 and 7 list and pick from them instead of relying on top tier units to pull me through

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Reading this drinking a good cup of ice coffee and been thinking, i wonder if any of these devs play FEH, ive already made walhart +1 5* and will main him in a cavalry team with some builds in mind making him better without DC. Out of teirs, he belongs at 3 at LEAST OR HIGHER.

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I'm not even sure why I'm annoyed with GP, it's not like I expected much of them. But at least I wasn't the only one.

I feel like youtube and Q&A are better ways to find builds.

What I kinda feel is that GP, and some people, look at characters with obvious flaws and think they suck.
Sure Walhart gets blasted by mages, but 37 atk and 36 def alone are great enough.

Also, mobility in tanks seems to be underrated. Sure, tanks are enemy phase but mobility can keep a unit save.
And Walhart can use it to take down blue mages (and green/red ones with bonfire)

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Alot of people in the comments agree GP fucked up on this unit, whoever the dev was that typed this was an anti walhart love only fred type of person, why else mention Fred while the post is suppose to be about Walhart the !!!FUCKING CONQUEROR!!! no polite snowflakes in this memo!!!

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