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Let's play a game.

Pick a GHB or Tempest Trial unit and give them a new weapon with a special refine. I'll start:

Ursula: Assassin's Tome - 14MT
Base Effect: Effective against Cavalry units.
Special Refine: If foe is a Cavalry unit, grants color advantage to unit and color disadvantage to foe, regardless of what color the foe is.

[Note: This refine can be countered with Cancel Affinity. The base effect can still be countered by Grani's Shield.]

Asked by Pacmaniac2 weeks ago
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Answers

Narcian - Rune Axe 6MT
Unit gains bonus of -6 to Atk/Spd/Def/Res. Unit takes 6 damage after combat.

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Armored quest. Don't have a blue armored unit to tank and bait since every armor I have dies to the sword unit, the blue mage cav, or the bow unit.

Slowly building V!Eliwood and Gwendy to see if they can work.

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Tobin, Bow. Literally any bow.

Blessed Bow: Mt 14: Effective against Beast units.
Refine: Effectiveness against armored units, additional damage calculated based on Enemie's BST - Unit's BST (this needs to be a thing)

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Oh I love a game like this

Olivier
Grimoire of Beauty (14mt)
Base: If the enemy initiates combat, gives +4 def/res (serpent)
Refine: If unit is within 2 spaces of unit with dance or sing, grants +3 atk/def/res and enemies initiating combat with bow/dagger/tome/staff cannot make a follow-up attack.

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by Dan 2 weeks ago

Zephiel -

Kingslayer: MT 16
If units HP > 25%, unit and foe cannot make follow up attack
Refine: unit and target swap spaces. Grants another action to unit.

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Ooo alright

Canas- Apocalypse (16 Mt)
Grants +3 atk. If foe initiates combat, unit receives +4 atk/res and enemy receives -4 atk/res during combat.
Refine- If no unit is next to ally, grants Atk/Res +6 during combat

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Aversa - Aversa's Abyss 14 MT At start of turn, enemy units adjacent to each other inflicted with Panic & -4 to all attributes. During combat nullifies enemy skill "Foe can not counter attack" and enemy unit's damage dealt is 0. Damage dealt to unit outside combat is instead dealt to enemy unit(s) i.e. Pain, Savage Blow, Sinmara, etc.

Valter - Demonic Lance 16 MT Grants +5 to atk/spd during combat and restores +4 hp after combat.

Ursula - Blue Crow - 16 MT Grants +3 Atk. If unit's special is ready range = 1-3. After combat, if this unit attacked, deals 10 damage to enemy unit with highest HP.

Lloyd - White Fang - 16 MT During combat grants + 6 to def/res if enemy range = 2. If enemy uses magic or staff, unit can counter attack regardless of range.

Legion - Legion - 16 MT After unit is defeated in combat, unit is revived on the next Player Phase.

F Robin - Tactician's Gambit - 16 MT Nullifies effects granted by enemy's weapons and skills with in 3 columns centered on unit.

Narcian - Mirror Axe - 0 MT Damage dealt to Narcian during current round of combat is added to damage dealt to enemy. Bypasses def/res and other skills/specials.

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