It's that time again for another custom hero showcase. :D This time I was requested to make Legendary Roy and I was more than happy to take up the request as he's one of the most beautifully designed characters in the franchise. First note, take everything I say with a grain of salt as not everyone is going to agree with everything perfectly. Now with that out of the way, let's get busy.
Legendary Lion
Roy
Red Sword Infantry Unit
Fire Blessing | Spd Bonus
HP: 43
Atk: 33
Spd: 30
Def: 31
Res: 28
Overall: 165
Weapon: Sword of Seals ~ Mt: 16. If foe initiates combat, grants Def/Res +4 during combat. If unit's Def - foe's Def ≥ 5, foe can't make a follow-up attack. Unit automatically makes a follow-up attack if attacked at HP ≥ 75%.
Assist: N/A
Special: Blazing Blade ~ Cooldown: 3. Boosts damage dealt by 80% of unit's Def. (Not inheritable.)
A: Bracing Breath ~ If foe initiates combat, grants Def/Res +2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
B: Dull Close 3
C: Even Def/Res Wave 2 ~ At start of even-numbered turns, grants Def/Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Roy is packing some very interesting stats to say the least, being similar to his vanilla self while still staying very bulky and we'll rounded. He's meant to be an enemy phase unit with a lot of his stats surrounded upon that idea.
His weapon, the Sword of Seals (Yes, I know it's the binding blade in Japanese, but Marth can't get the Exalted Falchio now can he?), is a pretty interesting enemy phase weapon, with it having Quick Reposte, Steady Stance 2, and the Great Flame's effect all in one. Unlike the Binding Blade however, the Sword of Seals is not effective against dragons and has a higher health condition to fill to set the two not so different weapons apart.
His unique special, the Blazing Blade, is Ignis with a shorter cool down and he can proc it every round on enemy phase. I love the unique specials and I'm really surprised there's not more in the game, albeit would be a bit broken.
Bracing Breath helps Roy get more bulk and special charges off, helping him deal more damage and be a good front line tank.
Dull Close is an interesting choice, as I know there are better B skills but I felt this suit him best. Previously, it was locked to a season unit, and maybe this could be very useful in the long run against buffed armors or Lance units.
Dual Wave skills. Beautiful. Helping give both Roy and his teammates added bulk as well as damage when it comes to blade tomes.
Roy is pretty powerful but he still falls flat when it comes to player phase unless the skills are played with a little bit. Units who have higher defense than Roy also trump him over, being able to double him. Bold fighter units also dominate Roy, being one of his main weaknesses as well as strong tome units.
Well that's Legendary Roy. Tell me what you think! Would you summon for him? Who should I make next? Leave a comment and I just might make a unit for you! Thanks for reading until the end. :)