They shattered a good gameplay concept. Defending from infinite enemies could be fine, but when it just devolves into chokepoint control and AI abuse, it's not really fun, but that wouldn't be the case if we weren't forced to do this due to the absurd stat inflation, which is absurd even for a +10 brigade.
Going through the pain of figuring out the abyssal solution on day 1 when there were no f2p guides was probably the most annoying experience that I had in FEH so far.
I'd say keep the difficulty around lunatic or infernal and make the maps bigger with more points to defend.
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