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Infantry Pulse mage team is (almost) a go!

After making my decision with that Delthea, my Infantry Pulse mage team is almost ready. Delthea is the only one whose build is set in stone so there will be changes but what do you guys think of how things look currently?

Asked by ScarletFlame011 week 3 days ago
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If you're fine with just Delthea having the turn 1 special, it's good enough. Lewyn will need one round of combat to get his engine going. Lilina will have to settle for every other round of combat. I was actually going over special activation teams myself. What I had is a mix of melee units and mages. Marisa and B.Charlotte carries IP. Because Charlotte has a slaying lance and has less HP than Marisa, her Moonbow is ready. Merric also has a slaying refine and with QP, his 4-turn special is charged and benefits from having the 2nd mage nearby, Ophelia. Her 4-turn is also charged from having slaying, Merric, and the two IP users. Overall a balanced team with the gimmick of turn 1 specials.

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