This topic is about the buffs/nerfs of existing content in the game, excluding character stat-line since it can be argued that although not every stat-lines and heroes are on an equal-footing, they are least share a BST balancing.
First let's state what we already know about IS patching politic :
First about the buff politic, over obsolet existing content is done through Power Creep, like the add of Slaughter weapons, to update the Killer weapon builds. In fact, the Killer wps were hugely overshadowed by the strenght of Brave wps (even with -5spd malus, double attacks mean -1 extra CD on special and possibly before the counter-attack).
Now, let's talk about the main subject : The overpowered existing skills that kills the game diversity and possibilities.
- Bladetomes
- Emblem Hones&Goads (knowing they are often used with Bladetomes in cavalry and flyer teams)
- Brave weapons (and Dire thunder) in a lesser measure : although they are not peerless as the 2 latters, Brave weapons are still better than any other non-exclusive weapons.
THE BLADETOMES :
In fact, there is not counter to Bladetomes and overbuffed cavalry/flyer teams. One might say "Panic debuff" but no, it doesn't work since most of the panic debuff are mono-target (while it's an entire team that is overbuffed) and AFTER-combat (except for Panic Ploy) so it will require the turn, if not the suicide, of one unit, before neutralizing those buffs (assuming you can neutralize them before they unleash the tremendous power of the Bladetomes).
IS "nerf" to bladetomes : Shield Pulse & Panic Ploy , since one help to prevent quick nukes and the other is supposed to prevent the over-buffing of an unit, in certain conditions.
Conclusion about counter-plays ? -Not quite there yet.
THE +6 HONES / +4 GOADS
In total, up to 32 (2hones+1goad) bonus stats for possibly ALL the team. Well, 32 bonus stats... I think it speaks for itself. Even a turtle can now reach 40+spd, and what used to be a squishy glass-cannon is now 40def/40res if not more. Quite peerless when paired with Bladetomes.
IS "nerf" : The uneffective Panic Ploy (quite hard to debuff units with superior mobility like cavalry and flyer). The now useless Shield Pulse (+infinit dmg Bladetomes will take care of you no matter what). The use of specialized counter to the emblem team (i.e. Bows for flyers and new anti-horse weapons), which will still require you to hit before they do.
Conclusion about counter-plays? -Hit them with x1.5 weapons before they hit you...lol
THE BRAVE WEAPONS
While not peerless (since it's very good offensively but much less defensively with the -5spd malus and the lower Mt than other weapons), it's still much better than the rest of the non-exclusive stuff.
It's universally good on every units, slow as fast ones, and even on low Atk units that are meant to be support units, because now they can take out squishies.
While they don't necessarly require a nerf, other weapons need to be buffed to bring back diversity in builds and so in units (by bringing them new optimal skill sets). Just like the Slaughter wps.
More can discussed about the subject but let's leave it to the commentary section if one feels like it.
Thank you for reading and sharing your opinion.