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I'm probably the only one who wants a refine for Walhart

I don't really like the outnumbered effect on units who are generally enemy phase oriented. I generally want to keep enemy phase units close to my allies. I would like for his base effect of his weapon to change from an outnumbered effect to an Omnisolo 2. [Atk/Spd/Def/Res +4 when not adjacent to an ally] I don't know what I want for a special refine, though.

But this will probably never happen, at least in a while.

Asked by Pacmaniac1 month ago
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Answers

Honestly, he shouldn't.
The biggest thing holding him back compared to Freddy were merges, and now that's no longer a problem (if you ignore the fact that we'll have to wait months for the grails)

Honestly, Walhart would be too OP with a refine. The base effect change would be ok, just not a refine.

Atk/spd solo -if you have it- is great for him.
37 speed (unmerged) together with 63 atk is crazy.
Give him quick riposte and he'll handle things just fine.
Yeah, it's an extremely premium skill. But I'm talking max potential here

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The problem with his weapon is that it just gives out a flat stat boost. The best weapons tend to have built in skills that let u charge specials faster than ur opponent or have eff dmg against others.

Take armors for example. What makes them dangerous is not their high bst but their access to skills that let them throw specials everywhere.

Of course there are exeptions like DC and Summaria. But overall he does need another effect on top of his stat boosts to increase his viability with his weapon.

For example an ignis coming from a 40 def unit thanks to -1 cooldown is a lot scarier than a bonfire coming from 50 def

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