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An idea for Fujin Yumi buff
So, in his game it lowered the movement penalty of terrain by 1, and in this game it allows him to pass through enemies.
So, like, ignoring the discrepancy there I think that would be a really sweet buff, but I think it would need a bit more. So, I'd really like to see Fujin Yumi not only give Pass, but also Movement +1 and he ignores movement penalties such as forests.
I think this would really make him unique other archers, becoming more of a ranger and differentiate his playstyle. Sort of like a horse archer, but trading in horse buffs for more movement abilities. It wouldn't be imbalanced, I feel, as he's still pretty feeble and he couldn't use other bows. It'd be interesting to be able to traverse terrain really easily to take out a squishy dancer in the backline or something. Also, since he'd be (unless they add someone) the only one who could perform that role, so unless you had another Takumi or someone already near him you couldn't reposition him to safety, making his playstyle have a risk-reward element to it.
Answers
Possible, yeah, except armor march is for adjacent armor units, which helps their survivability; it's easy to take out units who end up out of range of their allies. Takumi would have the movement of horse units, but wouldn't be able to use their buffs, making them not very ideal teammates. You could bait him away from his team pretty easily if he was in an arena defense team.
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