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I think I finally got it. Thoughts?

So, I may end up not using her because I have enough A!Tiki to max merge her. It all depends on what that new Fog Breath does when I see it. However, assuming Fog Breath is not impressive enough to warrant scrapping this, what do you think? She's gonna be part of my Arena Assault starter team, so I'm trying to give her as much score as possible without killing a Hector.

Obviously she's player phase, and Water Breath in there is to help her defend herself a bit better when she inevitably gets attack during the enemy phase. I'm planning to give her a Light Breath upgrade when I pull another Fae. Y'all know Fae for me now is nothing more than fodder since I've got a 5*+10 of her who kicks serious ass.

Asked by kratos109876 months 3 weeks ago
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by Seeker 6 months 4 weeks ago

If you're going to do that I strongly recommend light breath. You're going to initiate on someone, so you now have +5 to all stats along with all of your nearby teammates. Water breath gives you +4 to both defensive stats only. I wouldn't spend the feathers to give her water breath just for now; wait until you get another Fae.

Nice touch with the hardy bearing to shut down desperation :D

But now that I think about it, if you're going to dump her res, why don't you just go for F.Corrin? The scoring difference is very small, and Corrin has significantly better speed and def. If offensive power is an issue go for moonbow. You're not getting a cooldown penalty like you would with lightning breath. Or even just take the atk superboon and call it done. At 5*+10 with light breath (which hits harder than lightning breath) you're at 49 atk before any swift sparrow or buffs; refine the weapon for speed and you'll have 44 spd before any other skills or buffs or supports.

I would also recommend considering brazen atk/def or brazen atk/spd. After the first engagement, which either candidate should survive, now you kill everybody that attacks into you with atk and spd both in the upper 50s or 60s.

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Combat-wise aether isn't terrible here. Are you ultimately going to go with an HP bane?

Generally this build looks to me kind of deceiving. At first glance it's player phase because swift sparrow and hardy bearing, but with light breath it's actually a lot more deadly on enemy phase after your stats blow up. I kind of doubt who you're busting on your turn when you're in +10 territory and your offensive spread during your turn is 56/41. If I understand correctly, the enemies you're doubling are slow armours who have 50+HP and push their mixed bulk into the upper 30s, while mid-tier speed units will probably reach 37 unless their merging is incomplete. If you don't bust them, you open the door for desperation and vantage, ok you shut that down but be careful that teammates don't pay the price instead, maybe some wings of mercy issues or somebody's black luna is charged and Nowi will be the only one to finish them without eating it because he has vantage. Potential situations for you to consider; they don't look unsolvable to me.

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The high speedsters is where Chill speed comes into play, and for those who have Black Luna, one of Nowi's teammates is Brave Bold Effie. I've yet to see any sword unit survive more than 3 hits from her, especially since Effie's Aether activates on the third hit.

I considered Dark Breath at first, but that means Chill Speed has to disappear. It's basically wasted then. Also considered the Speed Smoke seal, but then I have no idea what breath to give her. I know I want her to be a Player Phase unit, that's for sure.

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You definitely thought this through. Brave bold Effie probably wrecks...anything, really, even greens wouldn't surprise me. I'm not sure why you want a second player phase blue, but since we're here let's roll with it.

If we're talking extreme speedsters, their spd is probably in the upper 40s or even low 50s before team support, so I still don't like your doubling potential. I've seen a 51 spd Sonya unbuffed. You might feel differently. How much speed buffing is available on the team? Drives, spurs, maybe a hone or tactic?

Atk smoke spd smoke light breath might be an idea if you have fodder. Or maybe res smoke? Effie already wrecks everything, so now you have +7 stacked on the +5 from light breath unless it's a ranged unit with significantly more res than def, which was already suffering a lot before.

I guess what this shows is that I'm not confident in your ability to blast through stuff without significant team support; I'm still trying to finish them on their phase.

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