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I noticed something about Aether Raids
Trying to initiate combat or trying to break a structure when also activating a real trap doesn't work. You activate the trap and then that's it, nothing else happens. Just thought I'd tell the ones who don't already know this. Maybe you might be able to use this to your advantage when building a base.
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That I do, and if they don't have reposition or dancer nearby my AI gets first hit.
Speaking of traps I kind of chuckle/smirk when I see people place a weight trap on the player side of the map away from anywhere their units can attack. I always activate it and it tells me if the other trap is real or not. It's best to set traps of same kind near each other so they have to play guessing game.
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